Hey guys, I want to make a physics snake and have a revolute joint on its preceding piece. I have tried a bunch of methods and I cannot get it working. CAPX BELOW
= C-A-P-X =
Hey guys. I tried some more work on this issue to no avail. Anyone have some ideas on how to dynamically create revolute joints?
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How about like this:
http://dl.dropbox.com/u/5426011/examples16/dynamic_created_joint.capx
In your capx you had different objects for different links. It's simpler to just make them different frames of one sprite. "pick topmost" can be used to pick the last link since objects are created at the top.
OMG so elegant! thanks R0J0hound! you are the smartest! I just plapped it in the game and it works perfectly. I learned something new! the pick top and bottom. Cheers M8