Thanks for these great tutorials. I'm really learning a lot about Construct from them.
I understand why you use separate objects for the platform behavior and the animation. It works really well for Charlie who is pretty much shaped like the same rectangle whether he's standing, running, jumping or swimming.
What if you're using character animations that should make the hit-box a different shape? Like a taller, thinner character that needs to lean forward while jumping. Or maybe the character's arms swing outside the hit-box while walking.
It seems like the whole point of the hit box is to have an object that doesn't change shape so you don't have to worry about rubber banding off of walls or hanging off a ledge by your nose.
Thanks everybody for any suggestion.