You need to execute "DrawingCanvas Save snapshot" action, wait for it to complete, and then you can read pixels with expressions, for example:
DrawingCanvas.SnapshotRedAt(10,20)
DrawingCanvas.SnapshotGreenAt(10,20)
DrawingCanvas.SnapshotBlueAt(10,20)
DrawingCanvas.SnapshotAlphaAt(10,20)
Thank you so much for the answer! :D
While this works just fine for a single pixel, when I try to access all pixels of the snapshot it takes some serious time. Is there any way to do it through code?