QuaziGNRLnose's Forum Posts

  • Uh oh what if adobe decides to make an html5 games creator?.

    they never did something like that with flash, even though they could of, it's only recently happened with mmf2

  • this was for arima on chat, its commented and stuff.

    dl.dropbox.com/u/1010927/verlet%20example.cap

  • no, its a bunch of sprites with in a quasi(no pun intended)-verlet chain.

  • <img src="http://dl.dropbox.com/u/1010927/grapplymswin.png" border="0" />

    grappling hook :D

  • some vector math ops would be nice, like cross product, dot product, angle between vectors, 3d distance, all for 3d vectors obviously.

  • now its easier that ive restarted the program,bug maybe?

  • playing using the actual cylinder view is impossibly difficult, you should scale back the difficulty a bit and hide the corner screen somehow, try pasting everything offscreen every frame

  • i think pythons causing this to be slower if anything, or at least your implementation of the code, because i made this with events, well something highly similar (yaw pitch 3d camera with boxes and stuff), and with 3 times the objects and high poly 3d objects im getting like 800 fps, vs 80 with yours. ill post it up in a bit.

  • the text... object.

  • Deadeye's... creation?

    youtube.com/watch

    Davio made me do ^^^that lmao.

    Yea, if your willing to make a 3D game without 3D objects or any modeling tools, it's certainly possible to have animations and cameras and an in-game model editor with texture loading... but that's building the whole engine up from the ground yourself. It took a LONG time to make things look right, the thumbs are spawned using expressions nested in expressions using multiple variables to create a point cloud that deforms properly, and then ontop of that you need to map square meshes onto that point cloud, handle all the rotations math and so forth, its really, really, really, slow and complicated.

    basically thumbs was created to prove that construct's event system and basic sprite object are able to do pretty much ANYTHING , but that doesn't mean it's easy. Of course for simpler 3D games you could make like starfox or something without TOO much work, well if you were good enough with constuct at least.

    in short answer, traditional style 3d animation is impossible right now in construct, you need to build your own system to do it, and thats certainly not EASY, especially if you've never did any 3d programming/math before.

  • dl.dropbox.com/u/1010927/Ezzzy3D.cap

    kinda broken, tried to fix it a bit but i only had like 5 minutes so its kind of a sloppy fix

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  • shows you haven't been here in ages xD

  • yea this seems reason enough for a whole new release

  • by any chance are you running these tests with construct OPEN?, having a bigger project open in construct always seems to use more system resources for me, and then when i run the exe it generally works slower than if i would run it as a standalone without construct open. your project is increasing in size, #of layouts, textures, event sheets etc. so construct (the editor) itself may be the culprit of the slowdown, i remember having this problem with MEGA THUMB on my laptop, i'd have multiple tabs and stuff open and it was making the computer itself a lot slower. also, a drop from 1000, to 500, to 200, doesn't take THAT much in my experience.

  • well you can use an effect, but it'd be much better to just redraw