Hi! I stumpled on a very strange problem (bug?) with Admob, which seems to "mute" all my sounds in specific situation (but no music).
Despite music, I have also sound FX on/off switch in menu. It changes global variable. If it equals 1, then sounds like jumping are played. On 0 nothing happens. Without Admob this system works perfectly fine - I can turn off and on sounds every time I return to menu. But when I load and present admob interstitial ad (spearated layout) after completing level with sounds turned off... I just can't turn them on again. Variable and menu switch are OK - it looks like after a gameplay without any sounds, Admob advert just "drops" every sound on the project. Switch works only if I reload whole app. As I said before, it don't apply to music - menu switch works great and music is always loaded on layout/level start.
I'm using latest stable (not beta) Construct 2 and latest XDK witch cordova-plugin-ad-admob. I tried turning off sounds preload, setting "not silent" on layout begin. No effect, problem still exists. May it be related to test mode of Admob object in Construct 2? I would be grateful for your help - I literally caught it before release on Google Play and I have no idea whats going on.