PushStartGame's Forum Posts

  • 5 posts
  • it happens just in some projects. At Family creates or be selected.

  • Hi, i have a problem. Construct crash at the moment I select a Family in the proyect bar.

    Error text:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r331/components/bars/propertiesBar/propertiesBar.js, line 33, col 146

    Message: Uncaught TypeError: Cannot read properties of undefined (reading 'ta')

    Stack: TypeError: Cannot read properties of undefined (reading 'ta') at Gfb (https://editor.construct.net/r331/components/bars/propertiesBar/propertiesBar.js:33:146) at CCG.aa.eT (https://editor.construct.net/r331/components/bars/propertiesBar/propertiesBar.js:145:167) at Adb (https://editor.construct.net/r331/components/bars/projectBar/projectBar.js:2:130) at window.NS.dLa (https://editor.construct.net/r331/components/bars/projectBar/projectBar.js:95:129) at Array. (https://editor.construct.net/r331/components/bars/projectBar/projectBar.js:91:97) at CCG.lh.g.K.HJa.dispatchEvent (https://editor.construct.net/r331/main.js:1235:399) at CCG.lh.g.K.HJa.PM (https://editor.construct.net/r331/main.js:1604:317) at CCG.lh.g.K.HJa.YF (https://editor.construct.net/r331/main.js:1599:24) at d.tk (https://editor.construct.net/r331/main.js:1627:321) at d.Ed (https://editor.construct.net/r331/main.js:1620:317)

    Construct version: r331

    URL: editor.construct.net/r331

    Date: Sun Feb 26 2023 15:17:37 GMT-0300 (hora estándar de Argentina)

    Uptime: 9.4 s

    Platform information

    Product: Construct 3 r331 (beta)

    Browser: Chrome 110.0.5481.105

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/110.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) HD Graphics 4400 Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

  • I'd tried putting the "move to" peer event in the "on server update" event, out of there, i cant figure it out.

    When i toggle disabled the move to event there are not the "angle interpolation" but is laggy

  • Thanks for try to help!

    Yes both

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  • Hi, sorry for my english.

    I'm trying a mini game like "Agar.io" to learn multiplayer plugin.

    All is going relativilly good... BUT:

    In the host layout everything looks OK, but in the peer Layout, when the peer meets the destination of his "move to" behavoir the sprite seems to interpolate his angle from 0 to his actual angle. This is only in the peer version of the game. The host, and even other peers dont see this "interpolation".

    peer object is synced position and angle. peer has "local input prediction" ON.

    Could it be the "move to" behavoir is in conflict with the multiplayer pluggin?

    In this case how can i simulate the local movement for the peer? i need to

    Tagged:

  • 5 posts