Hi, sorry for my english.
I'm trying a mini game like "Agar.io" to learn multiplayer plugin.
All is going relativilly good... BUT:
In the host layout everything looks OK, but in the peer Layout, when the peer meets the destination of his "move to" behavoir the sprite seems to interpolate his angle from 0 to his actual angle. This is only in the peer version of the game. The host, and even other peers dont see this "interpolation".
peer object is synced position and angle. peer has "local input prediction" ON.
Could it be the "move to" behavoir is in conflict with the multiplayer pluggin?
In this case how can i simulate the local movement for the peer? i need to