> All right, I managed to make something out of my test scene.
> Try it, roll a ball, collect come points and win the game.
>
Hey! looks great! Maybe the ball runs too fast but as example is great. C2 Download sample?
Thanks! Eh, the code is all jumbled in this one, it wouldn't really be wise to share it. I might do do a simpler scene to share though.
purplemonkey
Very cool! for the trees you can try creating compound colliders by using a thin cyclinder collider for the trunk and a sphere for the leafy ball. In debug mode you can trial and error and visualize the position of any extra colliders you add. this all has to be done with action however you can make it automated in the on-created trigger.
Good idea, I'll definitely try it out!
purplemonkey:
Very nice scene! I really like the atmosphere--fog, clouds, use of color. It drew me in right away.
Hey thanks, man!
QuaziGNRLnose How do I go about creating a ".qfx" shader? You said there were packaged files for download but I can't seem to find them. Also, would it be possible to implement things like AO (ambient occlusion) in scenes? How about post processing effects DOF (depth-of-field) or "god rays" and such?