purplemonkey's Forum Posts

  • Many of these issues are inherent to most consoles, really.

    And yes, I do agree that WebGL support is something that we as developers should continue to be very vocal about for future support purposes.

    However, if it were to be even possible to release a HTML5 game created with Construct 2 for The New 3DS in the near future it could be a potential gold mine since it is an additional market and (not a saturated one at that like iOS and Google Play).

    For example, Just take a look at the success of HTML5 games on the Wii U and you will understand the significance of console support.

    It's always a good thing to strive for console support as it opens up new possibilities to us as developers..

  • Great news everyone,

    The New 3DS is out and people and HTML5 test results astounding.

    It seems that The New 3DS has gotten a score of 359 (out of 555 points) on html5test.com

    This is even better than that of Wii U which is 309.

    And not only that, but this score even surpasses Xbox One (312) and Playstation 4 (354) scores.

    Sources:

    New 3DS test score http://html5test.com/s/5f40f2231aef7641.html

    Other Gaming Consoles https://html5test.com/results/other.html

    Who knows what the future holds for The New 3DS and HTML5 gaming but let's hope it's a bright future..

  • Hello everyone,

    So I did some quick testing in regards to this discussed issue and thought I'd update you all on the results of it all..

    First and foremost I removed the two .dll-files from the root folder of my project and ran my build in which webgl did not run successfully.

    After this experiment I tried reinstalling directx (by using the included dxwebsetup.exe) as well as rebooting my system. This was not a successful operation either.

    Lastly, I tried uninstalling directx all together and reinstalling it once again (as well as rebooting my system). This, however, did seem to do the trick as I now require no seperate .dll files in the root of my build folder for the project to run webgl successfully.

    Thus, In conclusion, I'm not entirely sure what to make of all this other than directx seems to be a bit iffy when installing? I haven't a clue why it worked this time as compared to the first time I installed it when it did not. I hope this brings some insight on the issue..

  • Greetings,

    I can't quite recall from whom I borrowed this smoke/fog-code but it's working well and I thought you'd appreciate it. Please see capx for more information..

  • purplemonkey - no, my last post is still true. The solution is to make an installer for your game that runs the dxwebsetup file.

    No Ashley, that is not the solution in this case and that is exactly why I updated this specific topic. I've tried the dxwebsetup installer on several different laptops and it is not a guaranteed method regardless of how many times I try the dxwebsetup installer.

    As I did state before, in the cases where dxwebsetup did not work, copying the two previously mentioned files into the root folder of a project would insure success where dxwebsetup would not.

    This is why I worry about future game releases on Steam where people will download a game and run the standard dxwebsetup installer which will then ostensibly not work for everyone.

    Thank you for your support on this matter.

  • Someone finally got my point!

    Indeed! And it was a very good one, at that!

  • Hello everyone,

    I would like to update this topic due to some recent findings when I was trying to get WebGL to run with Node-WebKit on my laptop (radeon hd 5650 GPU).

    On my laptop WebGL was running fine on browsers but not on Node-WebKit builds.

    And so, I took Telyko's advice and downloaded the two previously mentioned files "d3dcompiler_43.dll" & "D3DX9_43.dll", however, I did not need to download the latest Node-Webkit version for it to work.

    In conclusion, all I needed to fix said issue was to simply add these two DLL files to the root folder of my Node-WebKit build..

    Ashley Do you think there is a way to implement this somehow into a future release, or is it impossible due to the legality reasons that you spoke of before? Without these specific DLL files, my laptop would not have been able to play WebGL games released on platforms such as Steam. Maybe this is something worth looking into which could actually help broaden future GPU support?

  • Thank you so much for this very helpful tool.

    Does anyone here know how to go about if I only want the users to be able to input capital letters even though they're pressing non-capital letters on their keyboard?

  • Nevertheless I see no mention of HTML5 support in the article you quoted. Are you sure Nintendo announced such support for this new handheld ?

    I heard them say it in the Nintendo Direct Stream. I guess some sites didn't think it was a big deal enough to report on.

    http://www.eurogamer.net/articles/2014-08-29-nintendo-announces-new-3ds-and-3ds-xl-designs-with-extra-buttons

    Eurogamer seems to mention it though.

  • What with the current Wii U support going well, the added HTML5 support for New 3DS consoles might be something to ask Nintendo about. Ashley, will you look into this?

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  • This happened moments ago during a Nintendo Direct.

    http://kotaku.com/nintendo-just-announced-a-new-3ds-1628389333

    Furthermore, the main reason why I bring this up is because Nintendo spoke about HTML5 support for this updated version of 3DS!

  • Hello everyone,

    I'd like to inquire about an issue that I have experienced in regards to the Gamepad plugin as of late.

    I cannot exactly recall when this started to be an issue, but at least a few C2-builds ago.

    As of now, when running either a preview or an export of a game (I've tried different ones), my wireless xbox 360 controllers only work if they're connected before I even run a game. To clarify, before this issue surfaced, I could run a game without having any gamepad connected, connect one or several gamepads and press any button for them to work, however, now I cannot...

    Has anyone else experienced this?

    Edit: And right after writing this it seems to work in chrome once again, but not with node-webkit.

  • Hello again Tom,

    I think I fixed it for real this time. *fingers crossed*

  • Hi there, Alon,

    I'm not entirely sure what you're going for, but how about something like this?

  • Hello Kabuto,

    What you are after is very possible. I suggest that you read the thread linked below for more information.

    https://www.scirra.com/forum/how-do-i-make-shadows-and-light_t112497