PSI's Forum Posts

  • Squidget - thanks for sharing this info but I feel it's a bit beyond where I am and what I understand. I think I'll have to take a simpler approach for now.

  • Squidget - I see that you mention saving the levels as text objects. I saw that mentioned somewhere else the other day. Can you tell me some more specifics about the Node Webkit object? My levels are very simple and linear. The backgrounds are tile based (usually only involving 2 or 3 objects) with sprites over the top for variety.

    They say that creating extra layers is a bitch down the road if you need them. What if you just added an unused layer to your layout that can be used for whatever, later?

  • I am getting ready to start an actual build of my game, "Psi." So far, I've been working on the beginning game mechanics and getting the look right. I have read everything I can find in these forums on keeping your project organized and here is some of what I've learned:

    1. Put all of your sprites into 1 layout and spawn them as needed. I actually plan on using 2 layouts, one for Spriter objects and one for standard sprites.

    2. Have your layers planned out ahead of time so you don't have to go change 50 layouts.

    3. Have the different aspects of your game compartmentalized into different event sheets and attach them as needed. UI, HUD, Enemy AI, Player controls, etc.

    4. It sounds like the best way to deal with the 40 levels of my game is put them on 40 layouts in a group, does this sound right?

    Can anyone think of anything else to add? Does my plan sound solid? I want to make sure to start properly so I don't hit a wall halfway through. I also want to keep my project as simple as possible and running smoothly.

    Thanks to everyone who helps out on these forums and on the site in general.

    livingartgames.blogspot.com

  • JJList Do you know how one could give each ability three power levels? I am wanting the player to be able to level their abilities up.

  • Thanks Mike! I appreciate you taking your time to help me out. Glad I chose Spriter for my animation program!

  • TY.

  • Which direction is it? Up, right, etc?

  • The upper left quadrant is still the weak point. If I pass the zombies going to the right side of the screen, they will flip. If I pass them and go to the upper left of them, they will stay flipped. Not sure what the problem there is...

  • JJList LittleStain I figured it out. I just had to get specific with my angles and use the "is between values" condition. The < 90 and > 270 just wasn't enough. Thanks for help along the way!

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202013-12-20%2012.44.30.png" border="0" />

  • I still haven't figured this out yet. Getting closer. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Thank you fellas.

  • LittleStain, based on that last screenshot, can you tell why they flip the wrong way when heading towards the zombie when it's in their upper left quadrant?

  • BTW - Thanks LittleStain and JJList.

  • Here's what I have for the event sheet. They are switching right, now, except for if the mutant zombie is in their upper left quadrant, in which case they turn away from him.

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202013-12-19%2014.37.17.png" border="0" />

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  • Thank you. I'm getting closer. They are now mostly turning right.