I am getting ready to start an actual build of my game, "Psi." So far, I've been working on the beginning game mechanics and getting the look right. I have read everything I can find in these forums on keeping your project organized and here is some of what I've learned:
1. Put all of your sprites into 1 layout and spawn them as needed. I actually plan on using 2 layouts, one for Spriter objects and one for standard sprites.
2. Have your layers planned out ahead of time so you don't have to go change 50 layouts.
3. Have the different aspects of your game compartmentalized into different event sheets and attach them as needed. UI, HUD, Enemy AI, Player controls, etc.
4. It sounds like the best way to deal with the 40 levels of my game is put them on 40 layouts in a group, does this sound right?
Can anyone think of anything else to add? Does my plan sound solid? I want to make sure to start properly so I don't hit a wall halfway through. I also want to keep my project as simple as possible and running smoothly.
Thanks to everyone who helps out on these forums and on the site in general.
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