PSI's Forum Posts

  • lennaert how do you insert the "else" function, could you be a little more specific. You're dealing with a true noob here...

  • It's directly in the set angle of motion to angle(Walker.x,Walker.y,Psi.x,Psi.y) part. I wonder why that's causing so much lag.

  • I've got the problem narrowed down to walker movement. It's something in the way they move...

  • When I click the profile tab in the debugger it shows how much processor each part of the layout is using. Nothing uses much until I introduce the Walker. I wonder if there might be some kind of problem with the spriter object...

  • Would you skype with me for a bit sometime?

  • Can anyone see any problems in my code that would be using a massive amount of processor power, especially within the "walker movement" category? For some reason, as soon as they spawn they drag the fps way down, each one cumulatively more so. Thanks!

    <img src="https://dl.dropboxusercontent.com/u/60595907/Screenshot%202014-01-03%2012.48.25.png" border="0" />

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  • Yes. I think it's a ridiculous value especially when you consider that 3D modelling programs like Maya will set you back $3700. There is still some integration of features to be done within C2 but, even now, it's a very helpful program.

  • I purchased Spriter several months ago and I haven't regretted it for a moment. I have corresponded extensively with Mike who has been extremely helpful and patient with a noob like me. Though not quite yet finished, it is a very helpful piece of software and I suggest it to anyone trying to do intuitive, easy animations--even complex ones. Thanks Brashmonkey!

    http://www.brashmonkey.com/spriter.htm

  • So, in my game, "Psi," I am wanting to randomly spawn enemies just past the edge of the layout on a layer with parallax set to 0 so they won't waste processing power by being in the layout from the beginning. Does this sound like a good idea. Can anyone explain exactly how I'd do this? Thank you.

    Here's a demonstration pic of what the layout will look like:

    <img src="https://dl.dropboxusercontent.com/u/60595907/Psi%20screen%201.jpg" border="0" />

  • Hello all. I am designing a came called "Psi" for, at least, PC and mobile devices. I have asked this question on one of my threads before but I would like to ask a larger audience. In your opinion, would it be better to go ahead and work on a build for 2 different platforms simultaneously or would you break the development down for each different platform and why? Thank you. I am loving this supportive community and am thankful to all of you for your opinions and help.

    livingartgames.blogspot.com

  • Thanks - anyone else have a different approach?

  • Is this better done with one event sheet or do you add an event and say when such event happens, load next layout? What I'm asking is, I want to have a start screen, a menu and all of the levels of the game with everything that comes in between. What is the best way to sequence this right?

  • Thanks!

  • Sweet!

  • JJList - how would one do the skills differently on mobile devices and why won't what you did work on them?