Proxymity's Forum Posts

  • No Programming Required!

    You can now make advanced games without writing a line of code. Construct 2 does the hard work so you don't have to.

    Our highly intuitive event system makes putting your games together quick and easy.

    Sounds a bit stupid, but I encountered a few problems (especially) when I first tryed Construct2 becuase Im thinking to difficult and not getting a solution because of that.. the last time I "really programmed/learned it" was about 10 years ago with C, learned it because the lack of games for OSX (and 9, days back) and so I wanted to make my own ones... If Ild had C2 back then... whew...

    But yes, C2 is far the best way to make things done Ive found in a whole while.

    Thanks again,

    Proxymity

  • ............

    This covers everything I wanted to know, thanks for that! ..I think Im still thinking a bit too "complex" or "dispositioned" for C2 :s

    Regards,

    Proxymity

  • Rexrainbow some some really useful timer plugins

    check out

    http://c2rexplugins.weebly.com/rex_timer.html

    and

    http://c2rexplugins.weebly.com/rex_duration.html

    Now I regret not spending time to study most of the plugins.. thanks for this information, that will save me a lot of time!

    Regards,

    Proxymity

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  • This has the ability to run any file you wish.

    Have we already gone that far in science? Thanks for the information!

  • Hi community!

    I think I can you explain it the best when I "convert" my needs into a garden. First off a sketch from my situation (ignore everything drawn in brown at first):

    (you may have to view full image, its a bit bigger)

    You got 4 flowerpots. Its the sprite "sprite_flowers" [green things in image=the sprite // the number beside each sprite represents its animation (which ll contain frames, but thats not important for now]. Those 4 pots are placed at a fixed position.

    In this example we have 3 different seeds. Everyone of them takes another time to grow. Flowerpot #1is empty, #2, #3 and #4 are not.

    60 seconds after you tapped the seed and planted it into pot #2, the flower will be full grown.

    #3 will be set at animation 3 after 40 seconds and after another 80s it will be set to 4.

    Same with pot #4, except that it contains 3 states untill it is grown.

    What I need to know:

    The "selection" what goes where is asked In a:

    {Touch > on touched sprite_flowers
     { sprite_flowers > is animation "empty" playing
     { sprite_flowers set animation to state1 }}}[/code:3d2wmo7a]
    This is stored in a group which is activated after selecting the flower you want to grow and deselected after successful placing.
    
    What do I have to do to start a timer which is started when the touch "on empty pot" is done (I wanted to make an array containing informations about the flowers, especially the "growtime") pointing at the sprite I selected? I messed arround in hoping with "is touched" element to store information about what is pressed to give it a "unique" ID or something for letting the timer point at it, but it doesnt even worked a little as wished.
    
    Regards,
    Proxymity
    
    Edit: I thought about making 4 different sprites, all containing the same animations but It ll be a bit easyer to manage the state and things, but I dont know if adding them to a container could be reduce the sourcex4 (with 4 sprites) to a single one. Inheritance is possible with families but is it also possible to really reduce the sourcecode to a "single" function/event/group making it valid for all 4 sprites?
  • This will help you out:

  • As far as I know its *not* possible to launch an external executive with html/js/whatever web related (normally). Http is shown in the browser and does not get access from anything outside the runtime. Mainly on security purposes, otherwise you could force a visitor, downloading something (js or other scripts), even a image file or something, containing some ad-/malware/virus/whatever code and forcing the client in the next second to execute this code which is decrypted as an executive file.

    Maybe things changed in the past year, but this is what I know about that topic :/

    Maybe its possible to do such with using an active-x component when you get it somehow implemented into the project/files, but that would make your site "IE-only".

  • Try taking a look at this tutorial: https://www.scirra.com/tutorials/1001/l ... me-with-it

    Also gave me a nice boost working with tilemaps in C2

  • No, it won't work. But IE recently announced they are working on ORTC, a variant of WebRTC, so we should be able to support multiplayer in IE eventually.

    Thanks for the info! Found this: http://blogs.msdn.com/b/ie/archive/2014 ... e-web.aspx <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> ... and then Im thinking Im up-to-date with MS related stuff.. <img src="{SMILIES_PATH}/icon_e_geek.gif" alt=":geek:" title="Geek">

    Im not much a Microsoft Fanboy, but my hopes in Windows 10 are big.. especially on supportet technologies in IE.

    Thanks anyway for our answer Ashley!

    Regards,

    Proxymity

    Edit: Maybe also interesting for some: http://www.rtc-conference.com/wp-conten ... Update.pdf

  • ....

    Well, Im a bit ashamed what I asked..

    Thanks for your fast response!... yet so easy

    Regards,

    Proxymity

  • Hi there!

    Somehow Im stuck on a rather simple question...

    To give you an idea what I am encountering:

    I got a field of 3x3 elements - in this case these are flowerpots.

    I later have to work with them - better said, they are "element of game".

    There is one single sprite for the pots itself, this sprite contains all the possible states (empty, filled with earth, filled with watered earth, seeded, etc.) in single animations (each animation should have his own frames) and the pots are selected by their UID (if even possible, lol). So, when we talk about

    I want to change the state of a pot, which is actually changed when I click on the sprite - and exactly that sprite with his UID, which I touch is selected.[/code:21s119u0]
    is [b][u]NOT [/u][/b]possible, then I would ask, do I really have to make 9 different sprites, containing 9 different functions in the event sheet with mostly the exactly same text (yes, I know that I could use a for-function or something similar to achieve what I want), but isnt it possible to do a "more elegant" version of my needs?
    
    Already studied  but didnt found something. In german I would prefer to say "I stand on the hose" (doesnt even know if such a phrase exists in english, lol) but I cant imagine a solution right now :S
    
    Regards,
    Proxymity
    
    Edit: Im optimistic - here is the *.capx if someone has a clue   >> [url]http://www.proxymity.de/misc/potquestion.capx[/url]
  • Gave me a nice boost about working with (a) tilemap(s)! Thanks for this!

  • Anyone running into the issue where you cannot see

    the search fields in Firefox?

    Only at scirra.com or global on all websites? Maybe check your installed extensions/plugins in Firefox - update it (Menu>?>About firefox - if theres an update, it will be loaded) if there is no update reinstall it and/or maybe scan your system for PUPs 'n stuff (try https://www.malwarebytes.org/ )

    Regards,

    Proxymity

  • Hi there!

    Ill make it short: duo to MS's lack of support for WebRTC (http://caniuse.com/#search=webrtc) its not possible to use the multiplayer function on mobiles (speaking of Windows Phone 8.1GRD1+).

    Does someone know if it (maybe magically <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">) works, when you publish your game as an application? Maybe something is setted up by VS - I have to wait a few days untill I can buy my MS dev account, so I cant try it atm :/ - could be usefull on a another feature I want to include in my game.

    I know, that it'ld be possible to use ws instead (as I read on a tutorial a few days ago) - but if Construct features a built-in multiplayer plugin (which is kinda awesome through some info I got about it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">), Ild more likly to use this one instead of a "this should work - somehow" solution. Even when Im not needing any real-time-on-screen calculation.

    Regards,

    Proxymity

  • ~60FPS

    CPU mostly about 55% except when scrolling (rendering) then it gets up to ~70-80%

    CPU: Intel i5-4300M CPU 2.60GHz

    RAM: 8192MB DDR3 1333MHz

    GPU: NVIDIA(R) GeForce GTX 765M