Prominent's Forum Posts

    Since I have administrated and moderated a community of thousands in the past, I figure I should provide some observations and insights on the matter for both sides.

    As communities grow, there is always a development of a perception that there is a superiority if there are only a few people running the community- there lacks diversity in judgement, simply by the limited number of people in charge and it is easy for users to target that dynamic.

    One way to solve it is by creating more moderators and developing a system of checks and balances, so that doing more regulation work can be enforced.

    The problem with this approach is that it will stifle the communities expression and give the impression of a suppression-like mood. It will put more walls between people and essentially drive people out of the community since they can easily find other channels elsewhere to communicate more freely. I've seen communities decline because of this.

    Places like Discord offer places where communication can be more free and timely- where it often is more about lifestyle and person to person interaction- it is more intimate than a forum and can be a place where you feel more included and part of a family. This obviously can become more heated and spontaneous because of the realtime nature of it, but that's life and humans have emotions, so it is better to learn how to deal with your emotions and how to interpret other's emotions than to simply suppress them, etc..

    Anyways- I'm concerned that Scirra might be going down a path of more regulatory measures, based on this thread post. I could be wrong though- I could be taking all this out of context since I don't visit the discord channel..

    I think a better way to handle this would have been to find some people to act as moderators/middle men, as such discussions coming from a limited set of people from Scirra can appear unfavorably for them. If they do go that route, then I'd expect to see more enforcement of rules, etc, and the community to decrease in size. Worse case scenario is they begin to only allow paid subscribers access to the community forum.

    Also, the past talk of wanting to create ways to engage the community- If they do this, I expect more official events and things like that, which in turn stress more regulatory type tactics, which will in turn also lead to impressions of misjudgement and bad decision making, etc. I see it happen all the time in other communities, and the results are predictable.

    Another point I want to mention is that longer lasting users tend to have more gripes or reasons for expressing themselves, and put more effort into being heard, etc. So if Scirra is tired of listening, then it will eventually leave them with a community that is younger and less experienced, and satisfied with new flashy things that haven't been tested yet, etc..

    Scirra doesn't have to respond to everyone, and everyone's requests won't be answered- there's only so much time and people have to choose where to spend their focus, etc.

    Also, pushing away people won't solve anything anyways, there will always be new users that haven't learnt how to communicate that well, or don't have as much life experience or foresight, etc.. so I think it is healthy to encourage people to get it out their system, and maybe there'd be more good that comes from it. Yeah some people will utterly hate something, they probably have good reason to hate it. Others will love stuff.. It's a balance, and we don't need to be suppressing either side, because it just suppresses both in the end because everyone loves and hates different things at different times.

    I generally think that banning people should be avoided unless it's harming people. People act crazy from time to time- and that's just human nature. It happens. It's better to take those instances and try to be the better person in it and grow your character and be an example for others, and by doing so others will learn how to better themselves rather than just ignore others and shun them.

  • If the paint tools rely on canvas drawing operations, the algorithms differ in each browser which may be why you see subtle differences like that.

    I came across this issue when I made my own paint editor in the past.

    Maybe someone from scirra can explain more about it.

  • I've implemented similar stuff.. as seen here: https://twitter.com/SpectreSkully/statu ... 1744829440

    That might give you an idea on how you can set it up

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • spent my votes months and montsh ago, so I never visit the suggestions anymore.. I'm clueless to whatever is being suggested.

  • Any new laptop but ask for Windows 7.

    Windows 10 comes pre-installed with many shitware that will slow down your pc.

    Windows 7 extended support will end January 14, 2020 - so I'm sure a lot of new software won't support it after that time.

    It makes more sense to go with a newer operating system I think.

  • tunepunk , yeah that is something I'm wondering about too- since I do art work, that it may be good idea to get something with touch/pen support. I haven't considered developing for mobile, since I don't have any way to test that sort of platform. If a laptop with touch helps in that regard, then it seems like something I should consider.

  • Thanks for that info R0J0hound , it helps ease my mind.

    I've been considering a new laptop for quite a while now, but end up very undecided. So it is good to get feedback from others and understand what I should look for.

  • I'd shoot for 1000.. 200 is a drop in the bucket when speaking to nintendo, I would think.

  • Thanks R0J0hound , I'll keep that in mind. Since my current laptop has dual core, it might be good to step up to a quad. Do quad cores help with virtual machines? I may need to run a virtual machine from time to time to test my games- I think I remember something about cores helping in those cases.

  • Any new laptop, even the bottom of the line will be able to run construct games. I replaced my 10 year old laptop last year and every c2 game I’ve tried runs fine. Before, I was like you and most c2 games had trouble running.

    I benchmarked my old laptop and 95% of systems are faster than it. The new $400 one has 75% of systems faster than it. The benchmark is overall, but things like cpu and graphics performed way better.

    I could probably do some video editing with the new one just fine, but a beefier system would probably help.

    Wow, that is good to know! Yeah- I have trouble doing video stuff on my current laptop, so I'm bit concerned about that. I may have to get a laptop with a graphics card I think.

    Well, how much do you want to spend?

    Your suggestions are above my price range. Ideally, I'd be comfortable in the $800 range, but if necessary, I might consider $1000 range. And yeah, one big concern I have is with the screen- I will ideally want to first be able to get my hands on it and look at it before buying.

    Since you also want to do video editing a GTX 1050 GPU is probably enough, and any dual core 2.4GHz and up CPU.

    Recommended brands would be ASUS ROG or MSI

    Hm ok.. I currently have an Asus, and it has served me well. I heard that laptops are now coming out with quad cores- are there any benefits of that? gtx 1050 seems like it would be good.

  • My laptop is about 10 years old, and I will most likely need to get something newer this year.

    I haven't kept up with gaming, and feel like I'm growing out of that- but I still want to develop my own games, and do some video editing. I'm also not that tech savvy, hence this post.

    I'm wondering what you think are good choices as far as devices capable of running Construct games, and doing game dev/creative work.

    I know with my current laptop, construct games can be unplayable if there are too many effects, graphics, etc, hence I'm wondering if I need to still worry about that with newer devices.

  • You can put an imagepoint at end of line in the animation frame, and check if imagepoint(1) x and y are overlapping an object. And also if imagepoint(0) overlapping the other object.

  • I think you can set: width = width*-1

    since a sprite with negative width is considered mirrored.

  • Yeah- Unity has its flaws like any other engine. It shouldn't be too surprising. It just depends what you plan on making, and finding the tools that will allow you to make it.

  • check your imagepoints / origin point in the frames of your animations/idle.. make sure they are the same.

    also check your collision polygons.