Problem Description
Adding any trigger, adding a condition referencing an object, and then changing that object will cause the undo states to get messed up.
Attach a Capx
https://1drv.ms/u/s!AhHSZHEulqh_gWaBvD2nZ1GY7tD7
Description of Capx
has comment with instructions to reproduce the undo error.
Steps to Reproduce Bug
- create 'on any animation finished' trigger (possibly any trigger will do? edit: I just checked with other triggers and same thing happens!)
- add any condition that references an object
- right click and change object sprite to sprite2
- now undo all states- it will end up remove the first trigger and leaving the condition (it removes the wrong condition)
Observed Result
the wrong condition is undone.
Expected Result
undo should be in correct order.
Affected Browsers
- Chrome: (YES/NO)
- FireFox: (YES/NO)
- Internet Explorer: (YES/NO)
Operating System and Service Pack
vista sp2
Construct 2 Version ID
r227