producermark's Forum Posts

  • it will happen I am sure.. just later on. :-)

  • opps.. my bad

  • SOLVED..

    SOLVED !

    iOS ( and only iOS) did not like the sound file ( to play when touching sprite) for some reason, when I changed it to a different sound file, it works fine...

    Link to .capx file (required!):

    dl.dropboxusercontent.com/u/139486255/Sample_capx/REPORT_BUG.capx

    Here also is a working demo ( stripped down version - no extra layouts and no pulgins - of the game/bug )

    click here

    Steps to reproduce:

    1. On an iOs device, simply try to touch the green buttons on the left side on the menu layout.

    I have tried many fixes,

    a. disabled the global variable 'events'

    b. change the name of event sheet and layout

    c. changed the sprites

    and

    always the same problem.

    UPDATE ....

    I have been tinkering with this problem ....

    I disabled the sound play event and it works fine on the iOS device,

    so it doesn't like playing that sound...

    hhhmmmmm

    the file name is Sound_Click

    let me remove the underscore to it will be SoundClick

    same crash ..

    so it doesn't like playing that sound , let me change it to a different sound file altogether and see what happens...

    stay tuned..

    SOLVED

    I tried swapping out the sound to a completely different sound and it works on my iOS devices...

    SOLVED

    Observed result:

    crashes when I press a button

    Expected result:

    change the sound that is played when playing the game.

    Browsers affected:

    iOS Chrome: YES

    iOS Safari: YES

    works fine on a computer /// I have NOT tested on an android device as I don't have one.

    Operating system & service pack:

    I have two iOS devices, one with the latest iOS 7, and another with an older iOS 6..

    same problem on both devices.

    Construct 2 version:

    r155

  • oooohhhhh, I see... I was wondering why it was waiting 1 second...

    what a time saver !

    now I know.

    blackhornet

    thanks so much.

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  • Hi Everybody

    I have been fiddling with this event for .... ( too embarrassed to say how long actually -- tooo long)

    and I can?t seem to get it to work properly.

    I hope someone can please help me.

    What I want to happen is:

    When ?Y? object is touched, it will spawn the ?Z? object, then wait a moment ( determined by Global Variable WAIT) and then restart layout.

    It works fine if I enter the exact number of seconds in the System>Wait dialog,

    but if I enter the WAIT global variable ( as pictured below) instead of the exact number of seconds it has a short delay but NOT the number of seconds expressed in the WAIT global variable.

    (I have used 10 and 20 seconds as extreme examples BTW)

    Help Please, see capx and image.<img src="https://dl.dropboxusercontent.com/u/139486255/Image/wait_example.jpg" border="0">

    Click Here for capx

  • jayderyu

    Thanks for that idea, I haven't yet delved into Arrays but I will try now.

  • Valid points thanks for sharing

  • zenox98

    LittleStain

    I learn by reverse 'engineering' the capx.

    that's why I like the capx,

    besides anyone else that may look at his post may like the capx too.

    I mean the capx is literally 1 event with a few conditions long.

    I don't mean to be lazy, I just don't want to spend 2 hours trying to figure out out what could take 2 minutes to create, I have already done that twice;

    I have a 4 year old daughter I want to spend time with and I also have a full-time job so wanking around Event Sheets (getting frustrated)

    trying to figure out simple tasks is not my idea of being productive,

    and

    if someone is kind enough to help me out thank you very much,

    if not , no problem.

    Also:

    I spent literally hours making Game Play Format tutorials for Newbies,

    so I don't think I am lazy and I am sure the newbies appreciate these types of tutorials too.

    Click Here for Lesson 1 GPF Tutorial here

    Click Here for Lesson 2 GPF Tut

  • Thank you both for the help.

    Much appreciated.

  • LittleStain

    I appreciate you responding, and to a more experienced user the above explanation would probably suffice.

    I am a Newbie, any possibility you would kindly do a quick capx with a button to press to accept or deny. Please. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • replace all the / signs with an sign in your link ..

    we we can figure it out from that.

    reshup

  • Hi everybody,

    Thanks for reading.

    I want to add a text object for the player to type in,

    but I want the player to enter in the text exactly right or it is rejected after pressing next button.

    for example, I want the player to type in the word, happy

    How can I do that please?

    Also, please provide capx if possible.

    --------

    update.

    capx posted down a few posts by HCCGRA.

  • yes you can, search the tuts and the forum for your answer please

  • Pls include a capx

  • reshup

    include your capx and I'm sure someone will add it in for you..

    make a public folder in your dropbox account.

    drop the capx file in there and then provide the link in your next post.

    The below link shows you how to put a game in your db and make a public folder in your dropbox account , instead of exporting a game, put the capx file in the public folder. that should work

    Click here fro dropboxhelp