procrastinator's Forum Posts

  • mercuryus ah damn, do you know the specs of your tablet? or at least how old it is?

    This is the reason I kept away from mobile dev for so long ;p I got it working on my ipod but it plays just like you describe.

    SHG glad you like it or love it ;p I pulled an all-nighter to work on it. Mostly worked on converting my prototype spaghetti code to something readable. I should've just rewrote it hahah but added a major feature which makes it even more challenging but still in the process of smoothing that one out.

    Should have a pretty much complete game (minus polishing) by Wednesday.

    Thanks for checking it out guys!

  • Ahh nice one

  • ffman22 Looking nice from when I last saw it (few months ago?).

  • Hey thanks for trying and taking the time to give feedback!

    I thought the vertical movement was smooth enough. Will look into that thanks

    I have ideas for upgrades, but very simple ones, like wool (extra coat of wool) so we think alike there ;p, and some trainers / sneakers to move a little faster, and a couple more After initial feedback I'll probably start on those since I'm not sure of the best way to implement..

    some ideas..

    Randomly spawn every 10secs or something

    or a Shop thing spawns and moves much like the bee, so player has to get to it to spend their coins (which will also affect their hiscore) on these upgrades. Think Fantasy Zone for this one ;p

    hrmmm

    And yes, I haven't gotten round to restricting the hiscore name length because I'm using the standard text object for all text (for testing), but am planning to replace all with the SpriteFont object. Then I'll know what's the best max length.

    What did you play it on? device? desktop? browser? Thanks.

  • v0.23 (20.07.2014)

    Sheepi v0.23

    + Added crude parallax but is effective I think

    v0.21 (20.07.2014)

    Sheepi v0.21

    BIG UPDATES

    + Polished the graphics some

    + Changed to widescreen

    + New scoring system

    + Balanced the difficulty a little

    + Added bee sting death sequence (rough)

    + Changed the hiscore table around

    INSTRUCTIONS

    KEYBOARD - Left / Right arrow keys to move left / right

    TOUCHSCREEN - Press left / right sides to move left/right

    BASIC PREMISE

    (I'll probably do some kind of comic intro to show this...)

    You play as Sheepi, the voluntary hero. Your buddies lost their woolly coats after they were bullied by the foxes.. the bees.. and even the fences! Pick up the woolly clumps to stop your buddies freezing in the winter! Each clump has to make it back to the sheep for it to count (top-right chequered sheep graphic), and you need 4 to save ONE sheep. Hit an enemy or hazard, and Sheepi will lose all the woolly clumps they collected so far (doesn't affect the number of sheep saved - which is the player's score). How many sheep can you save?? My top score is 7 :}

    Still rough around the edges. Let me know your thoughts <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    BTW you can keep up with the development of Sheepi at https://www.facebook.com/sheepigame <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • That's what I usually do if I use more than one layout.. just put them into an event sheet called GLOBALS.. much easier to manage.

  • Derme302, weird that, I only found that the other day. Kinda useless.. I mean, one idea was to race kitchen utensils ;p but keep clicking on it for new ideas can probably generate different things in your head, so it can be useful for that. I don't think I got any ideas from that that anyone could follow seriously ;p

    Codeman320, ideas come from many places. Movies, books, music, artworks, life in general.. and of course other games. Ideas can just pop into your head without you even looking for them when watching a movie or listening to music. Pick a game genre you like, or at least one that wouldn't surpass your skill level.

    It really does make a difference if you can choose a game that you can finish. Start with smaller games. You like Mario? cool.. set it in an apocalyptic world, or in space, etc. Look at older games for ideas. Take Dizzy (old retro game) and add your own flavour to it. Just don't try and create the 2D version of WoW if you can't spend at least a year developing it. Think about your drawing skills too. I'm an artist, but rectangles do me for getting started with gameplay ideas. If it's fun with horrible looks boxes, then you're onto a winner But as an artist, I do find it hard not to jump into photoshop to make things look a bit prettier ;p

    The main thing is... DO THE GAME YOU'D LOVE TO PLAY. Everything else will flow.

    *excuse my incoherent rambling.. I'm a tad tipsy ahem

  • Add Bullet behaviour to Sprite object and set gravity?

    Then on spawn, rotate to the angle you want it to travel.

    Is that what you mean?

  • Damn you! Just as I'm going to bed........! ;p

  • JohnnySix nice one for that. I did miss that announcement. Hope to get my creative head on for the next month!

  • Can't wait for the demooooo! Timing it nicely to release at the weekend.. bit more free time to check it out ;p

    Nice track mate. Damn.. you really are an all rounder eh! When my coding head is on, my art head isn't and vice versa.. and I won't even go into my music making skills.... ;p

    Good luck for Friday! Hope it all goes well!

  • Nice tracks man! Loving To Norway With Love :)

    What problem are you having with webstorage anyway? I did a few things with webstorage.. sill got the capx's for various things.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Loving the darkly sweet art style! Congrats on getting funded!

  • Just read the physics tutorials and play with physics objects a little. It's easier than you think.

  • Can't see what would be so hard about this style of game. What would you find difficult about tapping enemies to kill them? ;p

    Of course, that would be a bit too easy, plus I think you'd lose the fun factor that comes from using a lightgun. Also, I think your hand / fingers would get in the way most of the time.

    Just do a quick concept using boxes that appear randomly and you have to tap them to kill. Then you'll see if your fingers do get in the way or not.