Pro Gamer Moment's Forum Posts

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  • im making a create account thing in my game where people can cloud save their stuff, I already have all of that done but now the problem is that someone can choose the same name as someone else and overwrite the original account, to fix this i added a text box and what happens is that before the sign up process gets completed there is a get request done by going to "myproject.firebase.com/users/"&username. username is the username variable that people entered in in the text box. If the username exists I made it so that a textbox hidden away gets set to ajax.lastdata, and this does work, the text box gets filled with a bunch of json stuff. but then if the username doesn't exist, the ajax doesn't return anything, like not even an empty string, this means that the text box gets filled with the previous json stuff that was from the previous ajax.lastdata which meant that if the link doesn't exist so: myproject.firebase.com/users/(nonexistantname) i wanted to retrieve something like null or something like that but instead there isn't even a return which makes it impossible for the person to sign up if the username doesn't exist. How do i make it return null or return literally anything so that i can use the compare text event. Thanks.

  • I know it is possible in 2d games with the canvas plugin but would it be possible with a 3d scene?

  • Thanks this helps a lot.

  • Since there is a way to select multiple files with the picker how do I read all of those files and put them each into different text boxes. There is absolutely no info on this since the update literally just dropped so I won't be surprised if no one knows how to do this either.

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  • By right clicking on your project and selecting local storage like any other built in plugin

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  • Thanks.

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  • I am making a retro vhs type game and made it look very realistic with the scan lines, vignette, bulge and noise but I am missing chromatic abberation is there an effect for this or extension?

  • is it stuck on the loading bar? if it is, that happened to me. just click command s if you are on mac or control s on windows. You will know if it doesn't work if you try to close the tab and it says changes you made may not be saved.

  • so that didn´t work, is there any other way?

  • thanks i´ll try that out

  • (This is a repost since no one responded the original one)

    So the load from cloud thing is really important for me since I'm not always in my main computer and today when I tried loading any of my games with google drive it didn't work. I thought I was done for and that I should have backed up my games but then i downloaded the file from my google drive account and I loaded the game with construct locally with the file i downloaded and it worked. I already tried replacing the google drive file with the one that worked locally but it still doesn't work. How do I fix this? Thanks. by the way the error message i get when loading file from drive is, failed to open project. check it is a valid construct 3 file (c3p)