Pro Gamer Moment's Forum Posts

  • by the way the error message i get when loading file from drive is, failed to open project. check it is a valid construct 3 file (c3p)

  • So the load from cloud thing is really important for me since I'm not always in my main computer and today when I tried loading any of my games with google drive it didn't work. I thought I was done for and that I should have backed up my games but then i downloaded the file from my google drive account and I loaded the game with construct locally with the file i downloaded and it worked. I already tried replacing the google drive file with the one that worked locally but it still doesn't work. How do I fix this? Thanks.

  • Error: Failed to load signer "signer #1": tmp/68587f51-e13c-45b9-8a6d-a8655a9f227c entry "keystore" does not contain a key.

    I think this is because I'm typing in the wrong alias and I don't remember my keystore alias so how would I go about recovering my keystore alias because I already know the password. Also if I exported to a signed android app bundle the message just says: error.

  • So I'm making a car game and I'm almost done with it but I have come to a problem. Basically in my game there is gamepad (controller) support and when the game detects you are using gamepad a ui comes up with what buttons do what. The thing is this ui uses art that resembles the xbox controller buttons x a y b and I want it to make it so when using ps controller it changes the frame of animation of this ui. How come there is no event in the gamepad object type that says "is player on ps controller" or "is player on xbox controller" because I kinda need this so if using ps controller it changes the frame of animation in the ui to look like ps buttons and not just xbox. Any way to do this?

  • So I'm doing a personal project where I want a variable to get added every Sunday. I thought I could use the date plugin but I couldn't figure out anything. The problem is that I can't do an every second event (604800 seconds) because if i turn off the program and go back on it the time would reset (and I cant leave my computer on 24/7) so how would I go about making it so on everysunday a variable gets added to the program.

  • Oh well then im not sure

  • Do you have a reset all global variables action? Because if you do then you have to delete that

  • So I'm uploading one of my games to the google play and I used admob to put the ads on the game and it seems to be working fine, but my games are also on browser but without ads. If I were to upload my game in html5 format and post it on a website would the ads work or is it just on mobile. Thanks.

  • Ok thank you very much guys this really helped out a ton

  • i have one question, so i figured out how to fix this i just replaced all the events from delta time to a specific number (millisecond) but this is overly complicated. I figured that the reason the glitch was happening is cus my friends have 240 hz monitor and i have 60 hz which makes the delta time faster which makes it so you jump higher. is there a way to cap my game at 60 hz no matter what your monitor is

  • ok thanks for the help guys

  • Where are you playing the game from and how are you sharing it?

    Computer and remote preview or google drive download link

  • every tick my gravity is getting subtracted by variable GRAVITY divided by dt, i dont know if this helps

  • yes i am using delta time

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  • Hey I just finished making my 3d game and it seemed perfect at the start when I was the only play testers. Now I asked some of my friends to see if they would test it and they were up for it. This is when I saw the problem. In my game there is a jump strength variable which just makes it how high you jump, its a 3d game first person. In my computer when I play my game to test it, I try to jump to see if I don't just glitch through the roof which I don't but then when my friends (several people) tried out my game, when they jumped it seemed like the variable just doubled because they where jumping way to high and glitching over the ceiling. This isn't just for jumping cus when I walk in the game when playing in my computer I walk at a normal speed (variable=6) but when my friends walk they seem to walk at double the rate. I also tried remote preview and the same is happening just not to me. I don't know if this has to do with the household because I tried my game out it other computers of my household and those computers didn't have the glitch where you jump too high. I don't know why the glitch is everywhere but my own house (or internet). Why might this be happening and how do I fix this?

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