PrinceofMars's Forum Posts

  • worked perfectly, I just copy and pasted it into my game thank you so much

  • if I set the value of the magazine to the value of ammo won't that just keep setting the magazine to full every time I fire I am sorry you lost me I don't suppose you could create an example.

  • How do I take from one variable and give to another. Forgive me this is probably the stupidest question in the world, but I have just started a project, it is a top down shooter and I want to have reloading weapons so how to I take 15 bullets from my ammo variables and put them in my gun magazine variable and if there was only 3 bullets in my ammo only move them instead of going into the negative?

  • such vivid artwork so full of character and using so few pixels very very impressive. looks super fun 2

  • right starting work on level 3 and there are 9 levels so much work to do

  • Things are kinda slowing down on the game dev side since my loading times are Annoyingly high it take 30 to 40 seconds to load the game and when I am making tiny changes all the time it can just get frustrating, I made a thread about the problem here

    I tried deleting the music and sound effects, but that did not seem to have any effect if anyone can suggest something which might help I would appreciate it what is odd know is that construct 2 is meant to only load what it in a layout right? but I made a new completely empty layout and it still takes ages to load.

  • Sorry for my delayed response, I have been on holiday. I have just deleted the all the music and sound effects in my game to see if it had any effect and it did not, so I made a new layout with nothing in it and it is still taking up to 40 seconds to load. Without music it is a download of 3.8MB and a memory use of 137.5mb with 1850 events honestly, this is ruining game making for me, I put so much effort into this thing and I may have to to stop now because it is taking forever to do anything

  • err my memory use is 137.5mb that's bad isn't it?

  • hello everyone I been working on my game Reload ()

    for 6 months and it is my first game so I made a ton of rookie mistakes like having a large amount of events and huge sprites and now that I am working on later levels and my loading times on my test game is getting longer and longer right now it is like 40 seconds which may not seem long but when you are making tiny changes to the enemy actions then testing the game to see if it worked it it is very frustrating. so is there anyway to reduce loading times does C2 load everything at once or does it load one layout at a time?

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  • I made a tutorial about something similiar here :

    https://www.scirra.com/tutorials/4795/h ... n-one-line

    very useful thank you

    and TMAJA you are right that would be the easiest option but I really liked the way the camera constantly moved in teleglitch depending on where you were looking it was very dramatic

  • hello everyone I have spent the a day trying to create a top down game where the camera zoom out when the player is in a open area and zooms in in confined spaces a good example of what I am talking about would be teleglitch

    Subscribe to Construct videos now

    I made a prototype where the player is constantly making bullets and when the bullet hits a wall it sets the zoom to the distance between the object and the wall

    Distance(Player.x,Player.y,Sprite2.x,Sprite2.y)/50

    of course this makes the zoom far away when the player next to a wall and zoomed in when far away from a wall this is the opposite of what also I am using Magicam to control the zoom of my camera but this is very glittery does anyone know how to make a smooth zoom

    plugin-magicam-for-c2-alpha-6-5-1-8-14_t74513

  • Also, as I am working on the game the loading is taking longer and longer as I am adding more content right now it take 15 seconds to load a test game any advice on how to reduce that.

  • Thank you so much heyguy hearing that people like my game really encourages me to work harder on it .

    The complaints I hear most are the cursor and making enemy bullets easier to see I will definitely try to fix both of those problems in the future.

  • man drawing sprites takes forever for me anyway a new bad guy the motorbike henchman