prawnsushi's Forum Posts

  • My pleasure

    You can check the PVs values with the debugger. Once you like what you see, just set the values at start of layout.

    And actually i made a little mistake : "on middle button down" should be 'on middle button clicked".

    bleh.

  • [quote:2dhbltvk]Re load a texture at runtime

    Dont think its possible, but i could include a selection of textures/shape that you would be able to choose as the default.

    I know, there's no action to load a particle texture at runtime. Let's hope it'll be possible in next versions of construct?

    I'll try the ini when i get back.

  • Thanks Works fine except that i can't set the spray cone value, although it is green.

    Also, I don't want to be a bother but, though using the mouse wheel to change values is nice, i think it could be useful to let the user change the values by typing directly. What do you think?

    Now it's jsut sad that it's not possible to load a texture at runtime... :\</p>

  • Nice tool

    Maybe you could add some FPS counter to check performance?

    Also, it seems you like to set your window at X0,Y0, but it can be a problem. For example, i like to have my taskbar on the top of the screen, so it covers your window's title bar and i can't move it unless i hide or move my taskbar.

    Maybe you could try setting it to open in the middle of the display instead?

  • You can always try something like this to check the results at runtime :

    [quote:1h69pfbi]http://prawnsushi.free.fr/bazar/TBG.cap

    Only works for power of 2 images though.

  • It's not a game actually, but a learning tool. It will be used in middle school.

    The subject here is concrete, but the app can be reused later for any subject.

    I tried to add some fun (for the kids) into the app, since learning stuff about concrete can be really boring... I know how it is, since i wrote the lessons and made the animations...

  • A multimedia application (for schools) about Concrete. Contains flash animations/diaporamas with speech (54 i think), questionnaires, speedtests, etc...

    http://www.scirra.com/forum/viewtopic.php?f=4&t=9228&p=70559#p70559

    <img src="http://prawnsushi.free.fr/bazar/Beton02.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton04.jpg">

  • A multimedia application (for schools) about Concrete. Contains flash animations/diaporamas with speech (54 i think), questionnaires, speedtests, etc...

    <img src="http://prawnsushi.free.fr/bazar/Beton01.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton02.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton03.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton04.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton06.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton07.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton09.jpg">

    <img src="http://prawnsushi.free.fr/bazar/Beton08.jpg">

  • Hi,

    I've been using this plugin for a while and it works fine... Except for 1 layout.

    I don't know why, but on this layout it seems that the collision is not placed on the button itself, but like 100px under it. It does the same for every duplicate or cloned button i put, anywhere on this layout. Same goes for any new button i place.

    It strange because it uses the same code (included) as all other layouts. Is it because the layout is bigger than any other in the app?

    Just look at the picture below to see what i mean :

    <img src="http://prawnsushi.free.fr/bazar/spritebutton_bug.jpg">

    Is there any workaround to that?

    Thank you for any info

    EDIT :

    I sort of found out where the problem was :

    I was using the magicam plugin and there must be some sort of conflict. When i deactivate the magicam, the buttons work like they should.

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  • For some reason my mouse pointer always often goes outisde the game window so i can't really shoot the green thingies.

    I thought it was because of dual screen, but it's the same with single screen. (1280x1024)

  • [quote:2ov52yfr]The game runs fine on my old pc (1.6Ghz pc + geforce 8800 gt).Winxp seems to run some games faster than win7 does.

    I'm ot sure about XP and win7, but i wouldn't be surprised:) The fact is that the geforce 310 on this PC is complete crap... I'm glad it's not mine

  • Looks like a nice game

    However, all the blur effects on the backgrounds makes it unresponsive and slow on my work pc (core i3gkx@2.93ghZ + geforce 310). It runs fine if i remove them, so maybe you could preblur them?

  • It's probably because they are duplicates of the same sprite object. Changing the picture in a frame will change every instance of the sprite.

    I couldn't find how to add a frame to a sprite at runtime, but if you add them in the editor, you can then do something like this :

    + CommonDialog: File dialog: OK
        -> System: Add 1 to global variable 'ids'
        -> System: Create object Sprite on layer "BG" at 0,0
        -> Sprite: Set 'ID' to global('ids')
        -> Sprite: Set animation frame to Sprite.Value('ID')
        -> Sprite: Load frame from CommonDialog.FirstSelectedFile[/code:a6py8u1x]
    
    Of course that means you'll have to define a max number of frames to your sprite.
    
    But now i have to ask this question : is it possible to add an animation frame at runtime?
  • This looks fishy to me :

    + Block_Green: Y Equal to Block_Green.Y[/code:2kwxxfup]
    
    When i remove it it says : connected 60, not connected 2.
    Maybe these 2 not connected are the ones on the left and right of the chain?
    It's lunch time, i'll investigate  a bit
  • Newt did all the work

    I'm not a coder either... actually i don't even know how to use lerp hahaha... haha.