Playrea's Forum Posts

  • It seems CocoaPods is not isntalled, type sudo gem install cocoapods in the Terminal.

    Tried this as well. Doesn't work. Here is a project (it has a few events, but can't be Run on my side) - drive.google.com/file/d/1aEkLUXEoHHnQKEugkCh3cJoZKiFTwJts/view

    However old projects works without issues, so this is not related to pods/cocoapods I think

  • Hallo, I get this error. Please, can anyone help me?"

    "The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation."

    Have the same issue...did you find the solution?

  • I've worked on a project using Construct 3 and decided to export it to IOS, however I can't Run it due to the following issue - "The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation."

    Tried different solutions from here (still the same issue) - stackoverflow.com/questions/21366549/error-the-sandbox-is-not-in-sync-with-the-podfile-lock-after-installing-re

    So I've created a small new project for test and I get the same issue - here is a project - drive.google.com/file/d/1aEkLUXEoHHnQKEugkCh3cJoZKiFTwJts/view

    Maybe something broken with exporting new projects in new versions of construct? Or maybe someone faced with the same issues and were able to resolve?

    Note: I've tried to export my old projects which were created earlier this year, and they can be Run without any errors.

    Thanks!

    Tagged:

  • Thank you! Will try to implement in that way

  • I want to show controller on any point of the screen when the user touches the screen and hide it when user is not touching. The problem with current solution that when I touch the screen now controller is displayed but I can't drag joystick right away. Need to take finger off and hold again to make it work. How to make it work instantly after showing?

    Video of the problem - screencast.com/t/vjCwAx3LoX

    Thanks in advance!

    Tagged:

  • Thanks a lot, will try to replace on this one!

  • I'm trying to release my first project using construct 3 in AppStore. The build was rejected twice due to the following reason:

    We're looking forward to completing our review, but we need more information to continue. Your app uses the AppTrackingTransparency framework, but we are unable to locate the App Tracking Transparency permission request when reviewed on iOS 16.4.

    Next Steps

    Please explain where we can find the App Tracking Transparency permission request in your app. The request should appear before any data is collected that could be used to track the user.

    On my side it's works perfect and displayed on the start of layout when you launch the game for the first time:

    I've sent to Apple screenshots and videos but they still reject the build with the same reason.

    Here is a code:

    Is anyone know the solution? Thanks in advance!

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  • Thanks a lot! Added one action (Add Child) and now works as I wanted. Will try also to do using container. Thank you for the help and amazing example!

  • Here is how it should look:

    On Collision:----------- substack 1 from health & destroy bullet

    ----Sub: Hierarchy Pick child txt: ----set txt to policeman health

    ----Sub: Policeman Helath <= 0 ------ Your Actions

    I tried this way and now the counter always shows 7. Maybe something wrong with my code..

  • Thanks for the reply. I'm a noob in coding so far, so I'm sorry for stupid code and questions)

    For some reason if I add text to Police container it creates 2 polices and explodes them when created as they overlaps each other - screencast.com/t/4piz4ZxuW

    I pinned text to police using Pin behavior, without Hierarchy.

    Also Updated the code using your suggestions (if I understand them correctly)

  • I've creating an instance of the object each second. Also I have a text object to show health of each instance. But when instance in collision with bullet the texts counters are decreased for ALL instances. How to make it work only for that one which in collision?

    Note: health works fine for each instance, I've set 7 times to destroy and it works good, just don't know how to update texts accordingly

    Video of the problem - screencast.com/t/CNaHRtPJ

    Tagged: