Playrea's Forum Posts

  • I've tried to make similar to Construct icon for testing, but as I see even default Construct 3 icons don't use maskable icons, so it's hard to understand how to fix it

  • construct.net/en/make-games/manuals/construct-3/tips-and-guides/icons-splash

    See Maskable Icons.

    Thanks, I've tried but no luck so far, do I also need to update web app manifest to make it work?

    Update: can't find manifest after exporting in different ways..

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  • For some devices icons are rounded instead squared. How can I create icons to match automatically for devices with rounded and squared icons?

    right now it's a square in circle

    Tagged:

  • I'm afraid this comes down to an unresolved issue with the HTML specification. Construct tells the browser to draw the text in the same place, but different browsers end up drawing the text in different places. Unfortunately I don't think there's much that can be done about it other than try to manually correct it.

    Thanks for the response, while testing different options I found a small workaround, so if I set Vertical Alignment -> Top it looks almost identical for both platforms. Maybe it will not help for large texts, but in my case works ok

  • instead of using system timescale create a family (or multiple families) of all objects that should be paused and use set object timescale.

    This way only some object will be paused and system timescale etc. works normally.

    Thanks for the suggestion, but the pieces in the game are also creating using timeframes. Like create object after waiting 1.43 sec, 2.54 sec, 2.75 sec etc. to match pieces with notes in music composition. So if I'll set time scale to 0 for the pieces they will spawn anyway but not move

  • The problem is that the same font is displayed much lower on IOS than on Android. In editor it looks like on android.

    Font: fontget.com/font/bluetea

    Note: I've tried another font and the same problem.

    Maybe there are some requirements for fonts on IOS? Or how this problem can be fixed? As it effects every game screen

    Thanks!

    Tagged:

  • It's not a game over, this screen allows user back to the game in the same point of time he lost. So I'm not sure if it's possible to stop the game and run counter simultaneously.

    "Or put on a UI that covers the game" - that's exactly what this screen does

  • Thanks, I will try to find another solution how to implement the counter. If you could share some ideas that would be great :)

    I have to stop the game as the pieces in the game are moving along music.

    As a workaround I set Time Scale to 0.00001, but I'm not sure if it's a good solution

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  • My game should work in the following way: when the player has no lives I set time scale to 0 and show the timer with text counter that changes each X second like 5,4,3,2,1.

    But when time scale = 0, wait doesn't work. And I can't use "Set object time scale" as I need wait some time before changing the text.

    What is solution for this?

    Thanks in advance!

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  • Thanks for the workaround!

  • Thanks for the reply! Could you please share commands that you use? I'm not an expert yet :) And maybe it will be helpful for other users. Thanks in advance!

  • This came up in issue 6944 but we haven't figured out why it happens yet.

    Try opening a terminal to the project folder (which has a file named Podfile in it) and run the command: pod install

    That might report some more details about the problem.

    The issue issue 6944 is marked as Closed but there is no working solution there. What should we do then?

    Old projects still can be run on my side but none of a new one, which is pretty critical. Thanks!