Playrea's Forum Posts

  • Thanks! Am I doing something wrong? I've set Single size but the Icon is still displayed as default.

    Do I need to do some additional steps? Like removing files or json?

    UDT: tried to remove extra icons and json, clean the folder and run again but the problem is still there

    Thanks for the help

  • I mean the following icon:

    I have the following icons in the project:

    Also in AppIcon.appiconset:

    All other icons looks good except this one.

    What is missing?

    Many thanks!

    Tagged:

  • in the properties window

    Wow, it works! You save my day! Many thanks!

  • Okay, If you create an Android app you should use Adaptive Icons. (Maskable icons is used for web apps.)

    How you do this is described in the manual. (Set one Foreground- and one Background icon, they will be used to create an icon that will be adapted in size and form for every device)

    Thanks, I'll try. Just a quick question: "Set one to use the Adaptive background purpose, and the other the Adaptive foreground purpose." - how and where this can be set? :) Thanks in advance!

  • No, I'm creating android app. But the icon is displayed as square in the circle on some devices. I've tried to create maskable icons using maskable.app but it still displayed in the same way. Do you know how to fix this? Or if you have some example/icon where it works, please share. Thanks!

  • I think you should read the Construct manual instead of googling some random "css tricks"-websites. It should be explained there how to do it.

    Thanks for the reply, it's from official - construct.net/en/make-games/manuals/construct-3/tips-and-guides/icons-splash (App icon maskable).

    If you know another manual - please share, as I spent 2 days already in order to make rounded icons and still no luck.

  • I'm trying to add maskable icons into the project using this tutorial:

    css-tricks.com/maskable-icons-android-adaptive-icons-for-your-pwa

    It says:

    Adding the icon to your Web App Manifest

    Once the icons are created, you can add an entry to your Web App Manifest similar to other icon assets. The Web App Manifest provides information about your web app in a JSON file, and includes an "icons" array.

    The question is how can I find and edit manifest.json?

    Tagged:

  • I've tried to make similar to Construct icon for testing, but as I see even default Construct 3 icons don't use maskable icons, so it's hard to understand how to fix it

  • construct.net/en/make-games/manuals/construct-3/tips-and-guides/icons-splash

    See Maskable Icons.

    Thanks, I've tried but no luck so far, do I also need to update web app manifest to make it work?

    Update: can't find manifest after exporting in different ways..

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  • For some devices icons are rounded instead squared. How can I create icons to match automatically for devices with rounded and squared icons?

    right now it's a square in circle

    Tagged:

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  • I'm afraid this comes down to an unresolved issue with the HTML specification. Construct tells the browser to draw the text in the same place, but different browsers end up drawing the text in different places. Unfortunately I don't think there's much that can be done about it other than try to manually correct it.

    Thanks for the response, while testing different options I found a small workaround, so if I set Vertical Alignment -> Top it looks almost identical for both platforms. Maybe it will not help for large texts, but in my case works ok

  • instead of using system timescale create a family (or multiple families) of all objects that should be paused and use set object timescale.

    This way only some object will be paused and system timescale etc. works normally.

    Thanks for the suggestion, but the pieces in the game are also creating using timeframes. Like create object after waiting 1.43 sec, 2.54 sec, 2.75 sec etc. to match pieces with notes in music composition. So if I'll set time scale to 0 for the pieces they will spawn anyway but not move

  • The problem is that the same font is displayed much lower on IOS than on Android. In editor it looks like on android.

    Font: fontget.com/font/bluetea

    Note: I've tried another font and the same problem.

    Maybe there are some requirements for fonts on IOS? Or how this problem can be fixed? As it effects every game screen

    Thanks!

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  • It's not a game over, this screen allows user back to the game in the same point of time he lost. So I'm not sure if it's possible to stop the game and run counter simultaneously.

    "Or put on a UI that covers the game" - that's exactly what this screen does