planetserve's Forum Posts

  • Thanks for the feedback Voulk. I like the restart idea, but this would make the game too easy. I have played the game through several times with the current setup. There are checkpoints in each level which make things a little easier.

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  • You're going to make a fortune if you continue along this path...

  • If you want to skip parts or levels, edit the .capx

    http://planetserve.com/game/platform.capx

  • It's a shame you couldn't get past the spinning platform - because there are many different parts to the game. For example, in level 3 there is an arkanoid clone which I am really proud of! There is also loads of hidden lives throughout the game. You also have to find three hidden stars to access a hidden level (WIP).

    As I have said, I am still learning...but, you know - thanks for the feedback.

  • This is a brilliant achievement programmatically speaking. I would be very proud to be able to make something half as good as this.

    Maybe you should think out of the box and market the game yourself?

  • Audio Problems

    When previewing projects locally or when running projects online, the audio seems to work only 50% of the time.

    Attach a Capx

    ONLINE EXAMPLE - http://www.planetserve.com/game/

    Description of Capx

    Not applicable.

    Steps to Reproduce Bug

    Load game and then fall on the floor to trigger sound.

    Observed Result

    Audio intermittent (50/50 chance of audio working on page reload).

    Expected Result

    I expect my sound effects to work!

    Affected Browser

    Chrome: (NOT TESTED)

    FireFox: (YES)

    Internet Explorer: (NOT TESTED)

    Operating System and Service Pack

    Irrelevant - happens both locally and online.

    Construct 2 Version ID

    The latest public release (not beta).

  • I am trying to write a platform game that I find fun to play. I know it's a boring genre, but, I am learning as I go as well so it seems like it's worthwhile.

    Any feedback would be appreciated....

    http://planetserve.com/game/

    Although the game isn't finished, I would like to know if anyone completes it or if there are any bugs...

    Thanks.

  • Sorry, my heads all over the place at the minute. In the future, I will think twice about submitting anything until I have my facts right.

  • Hi Ashley, This was obviously not a bug so I deleted the file. Is that OK?

  • Thanks, I am some sort of dumbass!

  • Stupid question as ever. Why am I unable to set the layouts text object in the event sheet?

    http://planetserve.com/game/test/test.capx

    Please help, it's driving me nuts.

  • Problem Description

    Why does the player sprite dissapear if you jump up onto and stay on a platform whilst the triggers are being activated?

    Attach a Capx

    http://planetserve.com/game/test/test.capx

    Description of Capx

    Adds and removes 'platform' blocks when the rotating device triggers an event.

    Steps to Reproduce Bug

    • Jump onto the first platform and then wait whilst the 'clock' cycles - the player sprite dissapears when the platform dissapears?

    Observed Result

    Jump onto the first platform and then wait whilst the 'clock' cycles - the player sprite dissapears when the platform dissapears?

    Expected Result

    I would expect the player to not dissapear but fall once the platform dissapears.

    Affected Browsers

    • Chrome: (not tested)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 7 64 Bit SP 1

    Construct 2 Version ID

    212.2 Stable

  • Can anyone show me how to achieve this in code please as I just can't visualise it?

    http://www.planetserve.com/game/test/

  • Thanks for the reply. I often tend to overthink things and end up getting lost. I now have this working.

  • I have been trying to work out for a while how to achieve a 'cascade' effect in Construct 2.

    http://planetserve.com/game/cascade.png

    Both objects (1 & 2) have the bullet behaviour added to them. Whilst object 1 makes its way down the screen (towards the platform) I would like object 2 to pause for a predetermined amount of time before starting to move downwards also - rather like a cascading effect.

    How would I achieve this?