planetserve's Forum Posts

  • Asmodean, how do I speed the cycle up?

  • That's a clever way to do it Asmodean - thanks a lot.

  • However I try to do this I get the same result. The player sprite (green ball) seems to embed itself into the rotating platform when the platform travels upwards. I have tried this with a rotating sprite with a platform sprite pinned to it and the result is still the same. Is the Construct 2 engine not powerful enough to handle the maths?

    http://planetserve.com/capx/rotate_with_player.capx

  • Hi jobel, I like your thinking. There will be some sort of reward system in place when the game is complete. For the moment, I am concentrating on getting things to work properly and finishing the levels.

  • Hi JPatchZ, you make me laugh and give me inspiration. In fact, I have uploaded a new version with 10 LIVES just for you. Good luck.

    http://planetserve.com/game/jpatchz/

    Just bear in mind that the game isn't anywhere near complete yet...

  • Hi I have been playing the game for many hours as I write it and personally feel that the random elements of the game are what make it more challenging. I didn't want certain parts of the game to be clinically programmed so that they follow a set path for a reason, as I wanted to add an element of luck to the game - is this a bad thing?

    There are certain parts of the game that also require a lot of skill (nimble fingers) and the spinning platform is one example because, with practice, this becomes easy to pass.

    I do appreciate the feedback though, as it is interesting to get other peoples take on the game.

    This is the first time that I have used Construct 2 and I am still learning. I have started down a path and have to follow it to see where it leads. All the time I am learning and this is what drives me.

  • I think some games are meant to be easy, others to be harder. This is a hard one. Happilly there are games for every taste. I did'nt get to pass through those turrets yet, though =/ ... ... ... but I'm not giving up, this game didn't beated me up yet.

    I think you are right I fondly remember the games from 20+ years ago when the graphics were very simple but the gameplay was very challenging. That's what I am trying to recreate with this one.

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  • You're hitting the player with a train too quickly. That should come later.

    I'm not so sure. I believe that a game should be challenging right from the start and get progressively harder as you progress through the levels.

  • Hi I understand your dilemma, but I am reluctant to add a way to skip levels as the game is designed to be played level by level.

  • Yes JPatchZ, you are very near to the end of the level. Once you get past the turrets - that's it. Level 2 awaits......

  • Thanks JPatchZ, I'm glad that you enjoyed playing the game. Just to let you know that you can become invisible to the turrets by jumping to the right when the elevating platform just before the turrets reaches it's top position.

  • Good advice Solomon - thanks for the encouragement.

  • That's the whole point, the game is supposed to be difficult (but not impossible)

    Some people love these kinds of games and see them as a challenge.

  • New level added -

    http://planetserve.com/game/

  • Wow Voulk, I can't believe you got through it so quick. Thanks for giving it a go.

    I am glad that you found it entertaining. There are also little cheats programmed into the game. As an example, in Level 1, just before you encounter the two shooting gun turrets, if you jump to the right when you are on the elevating platform (right at the top), you become invisible to the guns and they won't shoot you.

    I like the idea about the different colour enemies and will probably implement that. Now I have to dream up some new levels and the secret level that I have mentioned.

    For your prize (seriously) I can offer you a free cloud hosting account for any domain that you may have - how's that!

    If you are interested, PM me.