PKneeshaw's Forum Posts

  • 11 posts
  • Cheers for the comments suntemple. Good points. Never thought about that. I've added them to the todo list.

  • Thanks for the comments jobel.

    We are going for a weird world sort of sound-scape for the game rather than music. Were quite far from any sort of final arrangements, it is very much work in progress. An idea were toying with is to have stabs of music or sound elements that emphasise key points. But I'm not so sure what they might be just yet.

    I'm already looking into the size issue. It's difficult to decide as I'm not so sure what kind website it will be released on and the design layout it's going to fit into. I think though the general consensus is that it should be bigger.

    The rush mechanics... I'm looking into it.

    Cheers for the comments

  • Windwalker - Thank you for the comments this is exactly what I was looking for.

    I'm already looking into a few of the comments - The rush attack was not implemented well. I had it working but and I realised a major issue with it - If you were too close to a wall the player sprite ended up stuck inside it. I've tried to adapt it take this into account but I'm not sure how to deal with it yet. It's all part of a learning process.

    I need people to play it through as I've got quite good with the controls and hadn't noticed the stuck rock. Is it the second one on the first screen? I noticed another issue as well sometimes when a boulder is shot at it goes the wrong way. I'll take a closer look.

  • Thanks for the comments. I'll definitely take them into consideration. The strange thing is I set the gamepad controls up to just hold shoot and never thought twice about putting the same thing into the mouse and keys version. But it's a good idea and easy to set up so I'll pop it in the next version.

    Cheers

  • Hello Everybody

    Here is a short demo of my game. I hope you like it.

    https://dl.dropboxusercontent.com/u/280347917/LifeCycle10/index.html

  • Thanks all.

    Next week we should have a little demo to show off.

  • Hello

    This is some footage of a game we are working on called LifeCycle: The Underneath.

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  • Hello Everybody

    We would like to introduce LifeCycle: The Underneath. LifeCycle is our first game and we are using

    the Construct 2 game engine. The game is set in an underground world of 5 distinct areas and you take on the role of a newly hatched creature.

    Check it out here: http://www.indiedb.com/games/lifecycle-the-underneath/news/introduction31

    and here: http://impossible8thfolddesigncompany.blogspot.co.uk/

  • I'm new to this program also and had the same problem. I did it this way.

    [attachment=0:771yj36o][/attachment:771yj36o]

    Seems to work.

  • Hello.

    I'm Pete, I really like this game making business and this seems like a great place to do it.

  • 11 posts