Hi,
I tried that.
However, I still block.
I identified variable 1 as a duel and variable 0 (initial) out of combat.
Then I said:
- when overlapping between a knight and a monster, the variable goes to 1. I also indicate that the knight and the monster must be in state 0 for this event to occur.
- variable 1 activates, I say that the two entities must stop and attack.
It works in part.
However, the victors of the fights do not return the state 0 and therefore no longer move, it remains frozen.
I can not resume the loop, even indicating that in state 0 and each tick, it must resume movement.
Another small thing, the entities that participated in a duel, no longer participates in any other duel (as it did not return to state 0 to resume the loop).
I do not think it has to be complicated, but I tear my head off.
Thanks for your help.