Hello everybody,
I looked for solutions to make a night mode for my game. I found several which only provide part of the solutions.
First of all, I try to use the "ReplaceColor" function because I have a color palette and replacing the color would allow me to have complete control of my rendering.
1) make an effect mask on the layout. Unfortunately the UI is also caught in it.
2) make an effect mask layer just before the UI. The problem is that the ReplaceColor does not work with this method (therefore impossible to have an accurate rendering).
So I am stuck today. The only solution I see for the moment is to duplicate the sprites to have a night sprite and a day sprite (or use the animation function with a night animation and a day animation).
Anyone have any idea how to avoid the above solution?
Below are some examples to illustrate my point
Thx in advance.
Day
Night