PixelRebirth's Forum Posts

  • Linkman can you read minds?

    Just these days I was thinking about having a command line feature in Construct. And then it really happens.

    I can think of many cool ways to abuse this plugin already. Construct is more complete thx to you again linkman!!!

  • Since I just had a look at your cap, I guess I know why you often accidently manipulate sprites in an unwanted fashion. Keeping everything on one single layer makes things messy.

    So my advice is again: use layers. Lock layers you're not interested in atm. That should make for a much better workflow.

    Apart from that I don't know about your suggestion. It's not a feature I would really need or use at all I guess. Maybe there are other opinions though.

  • You should really check out the Platform School tutorial here on the forums. You would profit from it a lot!

    http://dl.dropbox.com/u/2306601/sm_edit.cap

    I changed your cap to work the way most of my platform games do. There's a dummy sprite, which has the actual platform behavior applied to it. The mario sprite will be always set to the dummy's position. Also mario's animations will be always set to the dummy's animations. Those animations are tagged, which means you don't need to specify them with events if you only have the standard stopped/walking/jumping/falling.

    A few things I noticed:

    You are using many small sprites for the blocks, which all use per pixel collision. Use bounding box collision instead wherever possible. And use as few solids as possible.

    The sprite using the platform behavior shouldn't be solid itself.

    Make use of layers. It's way easier to select stuff and keep the overlap order. I made one additional layer for the sky already.

    You don't need the mirrored directions in your animations. You can have only the direction right for every animation and simply activate AUTO MIRROR under the object's properties.

    For a proper placement of mario with my method you would need to adjust to hotspots on the different animations too.

    And as I mentioned: read the platform school tutorial, will give you many pointers.

  • The flash change is something I was looking forward to. Although I'll have to change some events, it'll work fps independent now finally. Yay!

  • im sort of slightly unsure about one thing though. do we have to have the game completed before december 1st? do we need to have something to show on december 1st? or is this simply the day the compo begins, and people can start entering there stuff/sign up there game until the compo deadline which would be january 10th or something? or do we need to say were entering by December 1st, and have until the deadline to work on it?

    I guess it comes across a little confusing. You don't have to have anything done for now. It's just that you should sign up until Dec 1st. In order to do so, just create a thread as described. You can include as much info as you like. And as you are creating your entry, you can keep ppl updated about your progress inside that thread. So the competition would be sort of interesting to spectators along the whole runtime.

    1. Dec official start of the compo. You should have signed up by creating a thread about your project by then. Maybe there's no point in being a nazi about this though...

    January 10th the compo ends. Entries as complete or incomplete as they are need to be uploaded and linked in the game thread until then.

    If there are any additional questions, suggestions, objections or whatever feel free to post!

  • Cool, another entry.

    The game sounds interesting and a little bit on the crazy side. Can't wait to see more from this!

  • The steps you described should work just fine.

    Maybe the collision mask of your physics behavior is accidently set to NONE on the apple or the ground. That's my only guess for now.

  • Congrats Davio!

    Spectrum Wing really is intriguing and the best game I played of the compo. Great job!

  • Wow, so christmassy.

    The presentation of your puzzle game is done very beautifully. Good job! I would have only wished for a nicer font.

    As you mentioned the engine isn't really bulletproof, therefore it'll occassionally not recognize matched blocks properly. Still it's cool you came up with this on your own.

    My next match-3 game I'm going to make on the basis of PixelRebirth's tutorials using Array object.

    Are you going on a match 3 rampage?

    Can't wait to see more games from you!

  • Can the game be partially completed?

    To clarify: you would still have time till January 10th to complete your entry. However you'll have to sign up for this compo until December 1st. There's no joining in late during the runtime of the competition itself.

    My friend and I are working on a game with, GASP, zombies (originality at its finest). There's probably going to be some decay in intelligence, too... though I'm not sure if that in and of itself with validate this game for the contest.

    ANYWAY, as soon as we get some art assets, and confirm with him as to whether I can enter us in (this is, after all, a group effort), I'll start a thread.

    You can almost assuredly count me in.

    ... Almost.

    Sounds like fun! Would be great if you joined the compo!

  • It appears I was a little bit too forward with my reboot of this. As it turns out it doesn't appear to be as much of an advantage to do everything with the values inside the array as I had hoped (or the way I tried it wasn't adequate). Because I had still to move the visual blocks on top of that, which kind of ended up in being double the work. That's why I didn't go through with it after all. Never change a winning team I guess.

    Anyway, I finally uploaded the third part. Now there's all the info needed to create a basic puzzle game, although it's by far the crudest one of the examples regarding the events.

    Again all feedback is appreciated.

  • Huh, it's starting. Nice one!

    Keep 'em coming!

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  • Cool, we have the first official entrant!

    Los Zombies became Urban Zombies

    I'm still not really good at this, hehe.

    You nub Newt the time ain't yet

    You can do magic in like almost 2 months

    Errmmm lol. I guess what Seagull is trying to say is that you still have time till the 10th Jan to complete your game for the competition once you entered officially. But of course you should make the thread now (until 1st Dec) and share as much info/media/wips as you like.

  • I'm SO in.

    Great to hear!

    The competition already has three more judges btw:

    Sagal

    Aeal5566

    SuperV

    Big thx goes already out to these trustworthy guys! We could still use one or two more community members in the jury, so if you can't find the time to participate, maybe you want to contribute this way.

    Also we have a few people who we can already write down as possible entrants, which is a good thing at this point. Still there's quite some time to get your stuff together and enter the compo, so spread the word!

  • No, you wouldn't lose detail. Why would it look awkward?

    Zooming et al in Construct is done before applying texture maps (sprite images) so it would look just the same.

    Oh indeed, you're right. Need to check my logic the next time.

    Still the verdict remains the same.