PixelPower's Forum Posts

  • > I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

    >

    I hope so! Thanks.

    Just updated the app. Now Google Play leaderboards and achievements are working <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Yes I downloaded the update. I rated your game 5 stars as Rogelio Rios . Can you rate my game I have the same problem with trolls downrating my game

    https://play.google.com/store/apps/deta ... iorun.game

  • Right first of the good stuff you are getting better at game making I can see an improvement over your other games and the idea of unlocking levels with money is quite clever.

    Now for the constructive criticism. What is the shape of your collision boxes for your platforms because I keep falling off the platform when I should not whenever you import a sprite into C2 be sure to press the collision polygon button when it comes to platforms it is best to just use simple squares.

    Also, you might want to look into using tiles being forced work with squares might help with your level design because platforms which were next to each other where slightly misaligned it is not a big deal, but it makes the game feel a little unpolished. also make sure the lava pools are behind the platforms otherwise it looks alittle odd. At the start of level 2 there is a turtle shell that falls out of the sky for no reason.

    Now I know it must seem like I am being hard on this game it is just I think with a little polish this game could really stand out

    Ok thanks I will try to figure out how to avoid that sinking that happens , fix the alignment and yes the lava pools I don't know how I missed that. Thanks for the feedback!!

  • You need something like this

    Platform = on created = Platform create object invisible platform

  • I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

  • Since Nintendo didn't feel Android was worth making a game for, I took matters into my own hands with my own retro hero of course. Super Retro Bros Run is an awesome fun running game for android. Run , jump, stomp, collect coins and unlock various levels. Totally free with no ADs and no IAP!!

    Googleplay Link

    https://play.google.com/store/apps/deta ... iorun.game

    ScirraArcade Link

    https://www.scirra.com/arcade/racing-ga ... -run-13804

  • Since Nintendo didn't feel Android was worth making a game for, I took matters into my own hands with my own retro hero of course. Super Retro Bros Run is an awesome fun running game for android. Run , jump, stomp, collect coins and unlock various levels. Totally free with no ADs and no IAP!!

    Googleplay Link

    https://play.google.com/store/apps/deta ... iorun.game

    ScirraArcade Link

    https://www.scirra.com/arcade/racing-ga ... -run-13804

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Since Nintendo didn't feel Android was worth making a game for, I took matters into my own hands with my own retro hero of course. Super Retro Bros Run is an awesome fun running game for android. Run , jump, stomp, collect coins and unlock various levels. Totally free with no ADs and no IAP!!

    UPDATE: Check out the hidden mode look at the screen shots to find it

    In some countries the update will come thought in an hour late.

    Googleplay Link

    https://play.google.com/store/apps/deta ... iorun.game

  • You have no photo of the game and a very short description of it, how could we give you feedback?

  • Hey,

    Kotaku just tweeted about my game, haha

    http://kotaku.com/when-super-mario-run-doesnt-launch-on-android-1790163726?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow

    This is driving a good visibility for the game. The problem is that I didn't managed to fix the Google Play Services issues yet

    Have you been able to add an AD network to your game?

  • Thanks for sharing this, I just downloaded and it has a lot of things I have been unsure on before so I'm looking forward to working with it and see what mysteries unfold.

    > Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.

    > Also if anyone has problems with Hi-Score save, just link them to this thread.

    > Includes

    > 1) Hi-Score the easiest method

    > 2)Enemy making random barrels

    > 3)Barrels movement patterns how to

    > 4) Mobile Optimized so you can just export and run on any device smoothly

    > 5) How to score jumping over something without touching it

    >

    > https://static3.scirra.net/uploads/arti ... rKong.capx

    >

    > P.S. I will be only answering questions on this so we stay on topic.

    >

    Great I can't wait to see what you make!!

  • You do not have permission to view this post

  • > Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

    >

    Hi PixelPower thanks for the positive comments.

    Can I ask what device and Android version you are playing on? Also did you notice any bugs at all with the ads not being delivered or anything?

    My first priority is to fix bugs that users report, but beyond that ill begin to focus on some basic marketing.

    I made a subreddit here: https://www.reddit.com/r/ClucklesAdventure/ I thought users could post there if they had bug reports or feedback (non scirra users that is).

    I also set up a Twitter account but im yet to post anything with it <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> Im not a natural self promoter apparently.

    Im not going to bother with Facebook. But I will look into getting reviews from bloggers, streamers and any websites (Touch Arcade maybe?).

    Iam using the Note 4 and I actually have not encountered the bugs others have. I know from past games I made issues might occur with ADs in different countries which I could not solve. Once your done fixing bugs then focus on marketing and getting feedback.

  • Here is a full game walkthrough of Planet Exis for Android and HTML5.

    https://www.google.com/url?sa=t&rct=j&q ... pU_LOBfCkw

  • Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

  • That would be a useful feature but I don't think Ashley will implement it. The reason why is you can make a variable and when the variable is triggered true , it will destroy all the objects in the layer you want. If you want multiple events to trigger all the objects in the layer destroyed, you can make it into a function that way reducing your code.