PixelPower's Forum Posts

  • Okay. Nothing works for me. Now making and empty layout with an empty event sheet. If it crashes I´m going to ask about the sprite sizes. They were supposed to be divided by 2 right?

    I hope someone shows some pro interest to this problem and help not only me but everyone else that might collide himself with a similar problem.

    Bump!

    Alright you need to cut it out, the people that helped you have great experience. You need to accept the fact that you need a new computer. I make games with tons on onscreen action,bullets flying left and right and no slowdown and no glitches for ANDROID , so how is it your having problems on a computer that is a much more powerful machine?????

    Solution-update computer (RESOLVED)

  • Why does he have to add screenshots?? Just play the game or not wtf!!

  • Cool lets get back to the game which most of us fans enjoy . I'am really looking forward to seeing just one new enemy as a teaser.Something crazy like its hands are the legs and the legs are the arms. Something really out there!!!

  • Solid I love pixel art myself and I'am happy its coming to android. I'am sure you will grab the nostalgic fans that love 8 bit art.

  • Make a global variable call popup

    Make it so every time player press start it add 1 to the global variable

    Make a command that if global variable equals 5 , then pop-up shows

  • This guy is an idiot ignore him. I seen him post in other people's threads and he isn't nice at all. He wants people to do free work for him.

  • Does anyone know why I am getting very poor frame rates when I preview on mobile. I created a blank new project and hit preview and when I look at the debug on my galaxy note 3 I am only getting 15-17 frames per second. How accurate is this? am I doomed to have a laggy game if i port to android? Again I tested this with a blank project

    Thats actually very strange lets do a different test. I made a game that has a lot of sprites onscreen with no slowdown. Try my game on your device to see if its laggy

    https://play.google.com/store/apps/deta ... ion.undead

    I almost 100% sure it won't be even though the game has a lot of onscreen sprites like the bullets you shoot and the zombies coming left and right by the 2nd stage . Also I wrote mobile optimization tips here

    optimizing-mobile-games-8-very-critical-tips_t174634

    After you have done your test, let me know the results so I can further help you in the future.

  • Here you go another user had same problem today

    http://www23.zippyshare.com/v/Q6nvlYcM/file.html

    Press right arrow on computer keyboard to move right and collide with the circles. The circles will be destroyed only when you collide with them. Have fun only one line of code!!

  • I couldn't download your capx file so I made this simple example. You move your player with right arrow and collide with the circle's. The circle's will be destroyed only when you collide with them.

    http://www23.zippyshare.com/v/Q6nvlYcM/file.html

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  • Done!! With one line of code!! Ok to test it download capx file here

    http://www106.zippyshare.com/v/a9MFvQ7n/file.html

    Press right arrow your player will move right to the right side of screen he will reveal a hidden circle.

  • I have seen some tutorials that are just 1-2 paragraph's of a person saying what problem they solved and to download the capx file. That's not a tutorial at a minimum tutorial's give you step by step instructions plus a capx. file so people can see it. We need to delete tutorials like this one

    https://www.scirra.com/tutorials/5335/j ... a-tutorial

  • Don't need pin behavior just knock it out code style

    System--every tick---select object to be pinned--set position to another object

    BAM!! you coded it without pin behavior!!

  • Hello! After going through a little bit of optimizing, my app went from 256 memory use to 132. How can I further lower this?

    Would you suggest a complete resizing of all images? My average sprite size is 600x600 px reduced to 200x200 to fit 480x640 screen.

    Excellent!! Are you still having trouble running your game on your device ? If so yes your sprites should be the size they are in game.

  • Wow the game looks fantastic!!

  • Okay, last question: from Stencyl I could get working Android and iOS games without any problems. It interpreted finger touches in the exact way as a mouse click. Is that also true in Construct? And, how simple is it it to export (or convert) to mac?

    1) Yes the Construct 2 games run fine on mobile fast and smooth.

    2) Yes it uses touch input the same maybe a bit better.

    3) I don't know about Mac as I'am using a windows PC

    If you have an android device then try my games so you can see how smoothly Construct2 runs.

    https://play.google.com/store/apps/deta ... ion.undead

    What I want you to notice is how much action is going on and how smoothly it is. Construct2 is the best!!