Question about frame rate on preview (galaxy tab 3)

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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Does anyone know why I am getting very poor frame rates when I preview on mobile. I created a blank new project and hit preview and when I look at the debug on my galaxy note 3 I am only getting 15-17 frames per second. How accurate is this? am I doomed to have a laggy game if i port to android? Again I tested this with a blank project

  • Debug has a huge overhead. Add a text object to your layout and set its contents every 0.5 or 1.0 seconds to fps (with no quotations). This will show you your current frames per second without the lag introduced by debug.

  • Does anyone know why I am getting very poor frame rates when I preview on mobile. I created a blank new project and hit preview and when I look at the debug on my galaxy note 3 I am only getting 15-17 frames per second. How accurate is this? am I doomed to have a laggy game if i port to android? Again I tested this with a blank project

    Thats actually very strange lets do a different test. I made a game that has a lot of sprites onscreen with no slowdown. Try my game on your device to see if its laggy

    https://play.google.com/store/apps/deta ... ion.undead

    I almost 100% sure it won't be even though the game has a lot of onscreen sprites like the bullets you shoot and the zombies coming left and right by the 2nd stage . Also I wrote mobile optimization tips here

    optimizing-mobile-games-8-very-critical-tips_t174634

    After you have done your test, let me know the results so I can further help you in the future.

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  • thank you for the advice guys. i tested using a text object and got 60fps so it must have just been the debug screen slowing me down, phew!

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