PixelPaintbrush's Forum Posts

  • So glad this game was released on steam!

  • I did the ghost shooter one, I'm thinking about the platformer one next! If I can get good enough with this and make what's in my head I'll have no issue buying a license (except for cash of course, but eh we all need that)

  • Awesome thanks for the tips! HZGaming It's not convenient for me because I was keyboard controls, did you not play those old DOS games where it was only keyboard? ahh good times. Well University starts monday so it's going to be a hectic for me x.x

    I'll try and use the WebGL instead and see how it works out. eventually I want the asteroids to be kind of like the one Atari did for the gameboy color...I loved that version!

  • avoid the every tick ... try to set text only when it is necessaire

    enable / desable collisions only when it is necessaire

    reduce collisions polygone

    in your place , and specially if you use canvas 2d .... don't use layer at all .... use only one

    I'm not sure I understand what you're trying to tell me here...what's canvas 2d?

    and don't use any layers? I thought if I put it all on 1 layers it would mess everything up

  • PixelPaintbrush

    np, just pm me, you can help for sure!

    sadly I can't, because no 500 rep..buuut What would you like me to try and do?

  • I realized that yesterday, Originally I had it to set +1 to score on it's destruction, however I need a way to determine what Side it exits from. I didn't know the angles random position would be a position, I thought it would be a random angle, am I right in guessing that it should be random(45,90,180,360), Random y (same) ? probably not, but I am making progress!

  • Goodluck, and AWESOME...I have a Wii U somewhere here XD

  • Just pledged 4 pounds! Nice one, hope it meets it's goal.

  • That looks positively awesome, too bad my skills aren't the greatest x.x

  • I'm working on a pong game, and I've got the movements and the ball pretty much fleshed out. The only thing I'm having an issue with at the moment is the score, I need to get it to update by 1 depending on what side of the map it exits from, now I've achieved it sorta with the ball hitting a certain X variable, but it doesn't work right...any ideas? I've posted my file below

  • Aurel

    AWESOME, when will it be available?

    Also, since Construct 2 is HTML5 compatable, would a touch friendly build be possible? *Cough* I love nVidia shield and iOS *cough

    either way the pc version is going to be freaking AWESOME!

  • Speccy jam.

    http://www.speccyjam.com

    August 29th to September 5th

    that sounds awesome as can be! It must be fun to do those

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  • Nice! Loving this so much, You beat me to the remake I'm afraid x.x Well done!

    I must say C2 has to be one of the coolest things I've used in a long time

  • So...yea I followed the Beginners thing to make a ghost shooter...and well....I got bored and tried my hand at an asteroids clone with the free space sprites (soon to be replaced with mine just as soon as I figure out how to swap em out), I found out there was a tut....but I didn't bother reading it because I wanna see If I can actually do something like this...I think it's going quite well...Give it a DL and lemme know what you think?

    I'm going to add a title screen at somepoint as well.

  • Well It's movement is CustomMovement, I did rotate the ship to face it's nose to the right, now it's nose is "forward" thanks, Though I wonder why I can't set it the front of the ship to forward no matter it's starting angle...Thanks for the help though! Now I've just gotta get the shots straight as well!