PixelMonkey's Forum Posts

  • My advice would be to do it from the site. I'm pretty sure that while you can redeem your license for a steam key it doesn't work the other way around, so buying on the site will get you a license you can use even if Steam is having is one if its off days.

  • The only thing I can think of that rep affects is that your uploads to the arcade don't need to be approved if you have more than 1000.

  • I'm trying to set up a system where you can transition cleanly between Platform and 8Direction behaviours, transferring momentum between the two. Swapping from 8Direction from Platform works fine, since the 8Direction's VectorX/Y can be swapped straight to the Platform's, but I can't get it to work in the other direction. 8Direction behaviour only seems to have a Set Speed action, and no way to influence the angle of motion from events. Am I missing something?

  • The CustomMovement behaviour has a Compare Speed condition which allows you to choose X speed, Y speed, or overall. The Platform behaviour, however, doesn't give you the choice. A simple workaround is to use the System object's 'Compare two values' condition, but consistency is kinda nice and it would be a few less steps when making simple additions to the Platform behaviour. Would this be possible?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well, for both console and keyboard control schemes you need to build it around two hands, one using the arrows (or WASD) and one doing whatever other actions. In your case, I'd suggest a control scheme sort of like what you already have in your post above:

    Arrows (or WASD): Move the player.

    Spacebar: Jump.

    Z (or left mouse): Shoot.

    X (or right mouse): Actions, like opening doors or flipping switches.

  • It's easier to start with. There's less space to make mistakes for someone new, and there's no need for expensive software.

  • So the tiled background is essentially scrolled half a pixel down then? That's a pain...

    Thanks for the answer.

  • He's right; that page only has stuff about the packs that come with the license bundle.

  • I can't find it anywhere either! I don't want to sound rude, but the site's been getting really hard to find stuff in these days what with all the updates. A lot more advertising for the paid version than there is functionality...

  • There's an option in the Platform behaviour's properties labeled "Default controls". Set this to No, and that should help.

  • There should be a link in the email confirming your license purchase, I think.

  • Ashley:

    I can't speak for cesisco, but in my case Pixel Rounding doesn't make any difference.

    I suspect it's an issue with the graphics card, or something similar, as opposed to something related to a specific capx. My Monkey on a Unicycle game in the arcade, for example, shows seams on my computer clearly, regardless of whether I'm using Chrome, Firefox, or IE:

    <img src="http://imageshack.us/a/img803/3518/moauseams.png" border="0" />

    Not only that, but it blurs things significantly.

    Trying this on another computer gives different results, with a sharper image and no seams.

  • I have this issue too, so if anyone can give an explanation on this it'd be much appreciated!

  • I gave up. =b Ran out of time and motivation. But hey, I still get to play a heap of cool games.

  • This has a lot of potential. I doubt it will be perfect, as I imagine a lot of good games may still go unnoticed among the rest of the games on there, but it will already be a huge improvement over the current process for indies to get their games up on steam.