PixelAndTheWolf's Forum Posts

  • 6 posts
  • I'll give it a shot, I think I'm going to go back and re-write my sound conditions in a separate event sheet and see how that works.

    I'll let you know how it turns out!

  • Version 3.0 of our platformer project has an unfortunate bug, or it could be a general error with Construct 2.

    Throughout my HTML5 game (and at random times), my music suddenly stops and if I leave the tab and re-click on it, the music comes back in.

    There is no static, the game's sound just cuts out. (And yes, I'm using Google Chrome).

    I added these functions to my Version 3.0 platformer:

    Loaded a web-font upon the start of each layout and used the "dummy text" instance for 3 seconds before it's destroyed.

    Added 2 new arrays and saved their values as cookies, in addition to the 1 level array I already had.

    Not sure if it's a bug with Construct 2, my game or my browser.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That worked perfectly puntodamar.

    Thank you!

  • So I've been going back and forth for quite some time now try to pass the data for a correct tweet to show up in Twitter's Public Search.

    So far, I was successful in passing the following information with the Browser Object:

    Go to "http://twitter.com/intent/tweet?text=Can you beat my best time of " & recordtime & " on Level " & LevelString & " in Easy Mode?" & "&hashtags=Game,GamesAreAwesome" in a new window ("twitter")

    recordtime and LevelString are global variables.

    But when I add the following line:

    "&url=http://www.testing.com/"

    The tweet does not show up in Twitter's public search, when I search for the following hashtags: Game or GamesAreAwesome.

    Any ideas on how to handle this?

    Thanks

  • I've been working on a simple platformer for almost 3 weeks now and I'm ready to handle my audio input for the game.

    In my game I have a start screen that plays Audio1.

    After they click Level1, Audio2 plays for the rest of the game until...

    They reach select levels 9-10 then Audio3 plays.

    At the end of the game Audio4 plays.

    If the player chooses to return to the start menu, Audio1 plays again.

    However, with the handling of layouts I don't know if Construct2 is able to handle these conditions.

    On The Start of Layout

    -Layout is Equal To

    --Then Run Condition for Audio Loop

    On The Start of Layout

    -Layout is Equal To

    -Audio is Not Playing

    --Then Run Condition for Audio Loop

    Any help is appreciated!

  • I'm wondering what the best solution is to handle a falling coconut instance for a platform based game.

    In this case, the player is standing underneath the object type coconut and the coconut falls respectively. If the coconut collides with object Player or PlayerBox, the player either loses health or dies. But there are several instances of object coconut.

    I can easily create a scenario where if the player collides with invisible object, let's call it: 'CoconutFall', the coconut falls from it's physics behavior by setting it to movable.

    But if I create this event, it does it for every instance of object coconut in the level.

    I could duplicate the object types and create events for each one, but I know there's an easier way to do this.

    I've looked into this topic, and found a coconut example, but the same situation pertains for all the coconuts falling at once.

    Any help is appreciated!

  • 6 posts