I've been working on a simple platformer for almost 3 weeks now and I'm ready to handle my audio input for the game.
In my game I have a start screen that plays Audio1.
After they click Level1, Audio2 plays for the rest of the game until...
They reach select levels 9-10 then Audio3 plays.
At the end of the game Audio4 plays.
If the player chooses to return to the start menu, Audio1 plays again.
However, with the handling of layouts I don't know if Construct2 is able to handle these conditions.
On The Start of Layout
-Layout is Equal To
--Then Run Condition for Audio Loop
On The Start of Layout
-Layout is Equal To
-Audio is Not Playing
--Then Run Condition for Audio Loop
Any help is appreciated!