PixelAmp's Forum Posts

  • Doh! Thanks keepee for both the hint on my expression and how to post the capx. I'll give that a shot. :)

  • Hi everyone,

    I am having some difficulty with getting my player object (a submarine) to trigger the opacity of wall objects. The idea is that the opacity of the walls are initialized to zero so they are not visible until the player begins to move within a certain distance.

    Unfortunately it seems like regardless of the distance I set, the opacity is set randomly. It could be due to there being multiple wall objects placed around the player but I am not sure.

    I have attached a link to the capx but if anyone has any ideas as to how to tackle the problem in general, that would be appreciated too.

    Thanks all!

    Gradual Fade Issue (Updated)

  • The graphics look amazing (just in case you need to hear it one more time) and I have always said that you can't go wrong with Astral Projection.

    If you haven't already, I think you should get this into Steam Greenlight as you get further along.

    Great work!

  • Yes, there is no doubt that they have their work cut out for them. I guess it's one of those wait and see things.

  • Hey guys, thanks for the replies.

    I think I should have posted this in a different section. I was looking more for thoughts around having a potential new platform/market to target rather than a request to add this to a bucket list for Ashley (though I wouldn't mind hearing his and Tom's thoughts). :)

    Anyway, tomasabril, it is based on Android; they recently noted that they are going to launch straight into Jelly Bean rather than ICS which was originally proposed. And yes, Chrome runs on Android...

    But definitely good ideas from you guys to follow up with OUYA (to see if access to a browser is even possible) or see if anyone is going to publish a wrapper that would be supported.

    I think it's always good when indie developers have another option to publish to and hopefully we will get an opportunity to see some C2 games eventually in whatever form of an app store they have.

    Thanks guys!

  • If you were in on the Kickstarter then you probably received the update today on how game developers can get started developing for OUYA sooner than later. If not, here is the link to the posted article:

    ouya.tv/game-developers-how-to-get-started-on-ouya-now

    I can't wait to get more information so as to determine the probability of getting Construct 2 games on their platform.

    Some of the more interesting notes:

    1) OUYA will be powered by a TEGRA 3 chipset so you should be able to grab any existing device on the market and use that for testing until the official boxes are made available.

    2) They made the shift from Ice Cream Sandwich to Jelly Bean

    Any thoughts on the viability of OUYA? I'd love to see it happen. The more choices the better.

  • Could you create a global variable to track/count coins as they are spawned? Then your 'coin generation' events could check to see if the variable is less than x and if so, spawn another coin.

    Then, as the player collects a coin, decrement the count by one.

  • Ashley: Ouch! That wouldn't be surprising. I fought with it on a couple of projects earlier this year and it was an extremely difficult platform to get anything working on. If I recall correctly, PhoneGap Build actually just pushes your project to the RIM servers for packaging as well so that probably wouldn't improve much.

    Maybe I will have to go and take another look...

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  • I'm glad to see RIM holding on; I hope they can turn things around once BB10 hits the markets next year.

    If you don't want to wait until it is included as a standard option in C2 (which would probably depend on where it sits on the roadmap and if there is value in targeting what is already a shrinking market), you could check out PhoneGap Build.

    build.phonegap.com

    scirra.com/tutorials/71/how-to-make-native-phone-apps-with-construct-2-and-phonegap

    Good luck sheepy!

    I've used it for building iOS and Android apps and it was pretty slick. There was a bug (earlier this year) with file names so just make sure you read up to see what the status is on their build cycle.

  • Ha! The title alone had me click on the link to see what you were up to. Welcome to the community and best of luck in continuing with your project.

  • I agree with everyone above in that the art in the 2nd screenshot looks extremely intriguing!

    Any additional details available on what your plans are with these?

  • Hi Fohsap!

    That's great that you have something that you want to wrap up for distribution. There are a ton of awesome tutorials on the site which you can find here:

    scirra.com/tutorials/all

    If you are still in the testing stage, check out the 'How to preview on a local network' tutorial to set up your development PC as a host for allowing other devices (another PC, Android/iOS phone or tablet with wifi, etc) to connect and test.

    scirra.com/tutorials/247/how-to-preview-on-a-local-network

    For publishing to Android specifically, check out the 'How to make Android games' and scroll down to the Testing and Publishing section.

    As an alternative, you can check out PhoneGap Build (and create builds for all the major platforms) and its associated tutorial:

    scirra.com/tutorials/71/how-to-make-native-phone-apps-with-construct-2-and-phonegap

    Best of luck and make sure to post once you have it available in one of the app stores!

  • Wow! Great work so far! Love the tone that the art style sets. The palette really sets everything up great.

    Can't wait to see this completed.

  • Great to see you here in the C2 forums T! <img src="smileys/smiley32.gif" border="0" align="middle" />

    It's a major bonus for the community when an established developer comes aboard. I look forward to seeing what you come up with in Construct 2 and hope that you'll see an opportunity to create some tutorials once you get the hang of the great tools that Ashley and Tom continue to improve upon (your GameSalad tutorials were easily the best out there; easy to follow and rich in content).

  • Wow! These look great srealist. Thanks for taking the time to create and share.