Pixel perfick's Forum Posts

  • I second what bluephaze is recommending, with good use of variables and events alone, you can create virtually any game mechanic, Using no plug ins.

    Boolean's seem over used as you are locking your variable to only two states, when an instance variable can be that, plus more...

  • Sometimes I throw a name in early see if it lasts the dev time, it usually doesn't, I think a name to match the evolving game sits better than bending the game to the name...

    Anyways,

    Looks good by the way...

  • Good question, here's something I knocked up quick...

    I made it work both ways left to right or vice versa, let me know if it's what you need...

    https://dl.dropboxusercontent.com/u/146 ... check.capx

  • This is great work, runs nice on my old PC too, well done!

    I don't quite get the reasoning behind a key for each digging direction though, feels clunky and awkward, I'd prefer either "auto dig" when pressing against soil or just one dig key based on which way the player is facing...

  • This is a vision of the future, no doubt...

    So all our projects have a performance lifespan based on, when google decide you need to upgrade your O.S, or feel the need to blacklists your hardware drivers, whichever comes first...

    How long before they drop support for older tablets and phones...

    Welcome to canvas city...

  • Graphics and sound aside, some type of evolution as you play maybe something to think about...

    I am developing a game with an infinite scroll, but there is still a defined play area...

    Dropping "runner" and just thinking infinite is probably a good way to detach from what's already been done...

    Something I find in many indie games the the sole reliance on one basic mechanic, think doodle jump, flappy bird ect ect, all hits agreed but if you want to give your creation some originality, maybe try mixing it up a little...

    In My games I like to give the player tasks, which usually involve a couple of game mechanics that have to be done in a set sequence for example...

    Adding your own twist to a 2D game, in such a saturated and long established industry is a tough call, but kudos for wanting to create Your "own" game...

  • I can only get canvas 2D on both chrome and Nodewebkit unless I use chrome://flags

    which I have decided is not a good idea as I may not be getting a true picture of the end users experience...

    Personally think going stable release on this chrome / node 32-33 build was a disaster

  • memory, a time...

  • Well, nobody's mentioned gameplay and playing some of the games on the arcade, that does not surprise me one bit...

    Pretty graphics and sound will make a good game shine but the core game must be involving, challenging and fun

    Seems like these type of games are a dying breed and most are happy to play and develop flappy bird clones...god help us all...

  • Beaverlicious I find your reply a bit patronizing to be honest, I am not speaking of Me Myself and I, I am speaking in general, should C2 not be the same speed in a straight line for everybody? I see no mention of sheet roots in the manual...

  • jayderyu

    You give some good tips, but C2 is designed for none coders...

    I assume you are from a coding background, and sure someone with good knowledge of programming maybe able to throw the odd little trick of the trade in to speed up certain tasks...

    but if you need to know these, to be able to make a playable game, then something is wrong, and may I bring your attention to this blog entry...

    https://www.scirra.com/blog/83/optimisa ... -your-time

    Does this not apply anymore?

  • tgeorgemihai

    Thanks,

    That's a good rundown of comparable game engines pro's and cons, as I have said more than once, I think C2 is great and would recommend it to anyone...

    All I am asking is for us as developers to be honest about the performance of the games we are creating on C2, it's really easy to be consumed by the creative bubble, making us biased and zealously defensive of criticisms...

  • TiAm

    This is what I want to see ,a game that pushes the C2 envelope, would like to see that running sometime...You need testers?   <img src="smileys/smiley2.gif" border="0" align="middle" />

    Thanks for your refreshing post...

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  • Whiteclaws Sounds like you know your stuff, thanks for the info, I will check out the Vid...

  • Sorry, I worded that wrong, I meant does the performance match C++ running on hardware, Or does it strip the browser layer off comparing it to Code running on windows alone, I always assumed the first, but that's where My programming knowledge runs screaming to C2 lol...