Pixel perfick's Forum Posts

  • Kuso I thought the block picture with no collision set above,was a sonic the hedgehog style secret wall?....sure I got coins for going in there!....

  • Good show....Not used pathfinding myself,as yet....maybe Adventurer Mike's Fine Grain Revealing Salts,would be of some help here?...

  • Wrangler ...You should be working on Dungeon Buster anyways....not looking up iffy Tuts...lol.

    Kiddin!....well not really....when's the demo coming?....

  • Tom Ashley Arima Kyatric ....should do it...

  • Basically you want a random range for your fire rate,so I suggested set a range for each enemy type...and if you want variation in that...subtract a random amount from the initial value upon creation...

    There should be nothing wrong with the way you are randomising the value....but it does not appear to be working for you...not sure why.

    I believe values on creation can be missed due to the way C2 runs it's events sometimes...maybe try a wait 0.1 after creation see if that helps.

    as I saiid it appears to work here.

  • Board Hoard!....Great title...serious potential this one.

  • It worked here when I edited your capx...but I set the variable up on the properties bar...maybe change random(1,3) to subtract int(random(3)) from firerate..upon creation

  • also you should not need "for each"...

  • have set the variable fire to the same as the firerate to begin?....

  • Excal I suggest using delta time to get the firing rates doing your bidding....

    you already have a firerate variable set?..create another named fire...have a condition as so

    enemy "fire" greater than 0...subtract 0.1*dt from fire

    and condition

    enemy "fire" less or equal to 0...fire shot

                                           set "fire" to enemy "firerate"

    that should work...

    Also not sure I'd advise posting your entire capx..when you put so much effort in...just my thoughts...

  • Ashley this is bare bones as I could get it,events that cause crash 100% every time,in both firefox and chrome during my testing.

    Sometimes you will need to be patient and refresh and collide again a few times.

    dl.dropbox.com/u/146573792/bugreportversion123.capx

    thanks for getting on this issue so quickly.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ashley I am stripping my game down at the moment (large project) to try and isolate this.

    Hopefully I can get a capx over to you.

  • I noticed that some users are having some issues with the platform behaviour in 123 and it will be hotfixed,soon ,but my game does not use the platform behaviour nor any 3rd party plug ins.

    so for speed I am just posting the error as it is displayed in my project.

    Javascript error!

    uncaught TypeError:Object #<Object> has no method 'indexOf'

    localhost/common_prelude.js, line 461 (Colundefined)

    Steps to reproduce:

    1. run game that worked perfectly until r123

    2.

    3.

    Observed result:

    crash entire browser with error report shown above

    Expected result:

    run game

    Browsers affected:

    Chrome: yes

    Firefox: untested

    Internet Explorer: untested

    Operating system & service pack:

    windows XP service pack 3

    Construct 2 version:

    R123

  • Ah,sorry,you are correct and I double that keeping the selected image point selected would help a great deal when editing animations....

    +1

  • would "set angle to player+180 degrees not work?....

    With maybe a fade behaviour added,destroy after fade

    Or an animation that once ended destroy?

    Or bullet when distance travelled...