Pixel perfick's Forum Posts

  • You have for each route so it will happen for each point from the first, you need a subevent to place the 1st then add to the variable in the loop...

    I think people are getting confused by your questions, lets be clear, are you worried about legal action if you release a game with a snide version of C2? or are you releasing a "game engine" and looking for professional advice, on how to protect said engine from people ripping you off?...

    As I read it, you have said both...

  • Sulli Free to use, just give me credit, lol..kidding.

  • newt ,All goes in the ideas bag, I think re sampled and maybe recoloured, that would fit pretty well...

    All appreciated, Thanks.

  • I am currently working on a side view RTS, with a working title of Colony.X

    So far so good, I'm pretty happy with the way C2 is shunting everything about,I have done some graphics for some unit types and the odd building, but I have totally ran out of ideas particularly regarding the buildings and the visual upgrade.

    So I am asking for help, be it old sprite dumps you have knocking about, unfinished work / concept art, I don't expect it all done for me,as long as you don't mind me editing it to suit my need but all help greatly appreciated.

    I do want it to fit into the style and scale of my existing graphics obviously, so I am posting a screenshot of some of the stuff I have done so far...

    In need of..

    Buildings,

    civilian dwellings, liquid storage compound,barracks,communications, long range blowing stuff up device!!

    airport,garage / factory,HQ...Anything I have not thought of...

    Units,

    Droids,tanks, trucks, ect ect looking for ideas in general so anything you think is a good idea to point me in the right direction, I am suffering total artist block on this...

    buildings can only be 256x256 max and units 128x128 max size

    The spacemen in the picture are 64x32

    So if anybody has anything unwanted that you feel will fit in,any links or ideas or want to throw some help in,that would be great...

    Thanks in advance.

    <img src="https://dl.dropboxusercontent.com/u/146573792/colonyx.png" border="0" />

  • Dt is delta time the internal clock running all the time, just make one condition...

    (your object) compare variable, cooloff > 0....followed by this event

    (your object)subtract 1.0* dt from cooloff

  • You don't need to add every tick, it will only reduce cooloff when it is above zero

  • It's a toughie and I could think of others and re shuffle them all day, I probably will now...

    But these spring to mind...

    1. Space invaders (The king,has to be in the house)

    2. Gauntlet

    3. Defender

    4. Pheenix

    5. Pac man

    6. Outrun

    7. Rastan

    8. Rygar

    9. Galaxians

    10.Kung-fu master

    I bet you could age each user, to the day, based on their choices...

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    It's the equivalent of a master craftsman stealing his tools, everything made with them is tainted...

  • There are lots of ways of doing this...

    Here's one

    you can give your object an instance variable lets say cooloff

    then add "cooloff <= 0" to your fire trigger meaning cooloff must be 0 or less to work

    then when you shoot add a value depending how long you want to cooloff

    on mouse clicked      fire bullet

                          set cooloff to 20    (adjust this number to suit)

    then the condition...

    cooloff > 0     subtract 1.0*dt from cooloff

    sorry bit rushed, hope that helps...

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  • These are brilliant, That's a lot of work...

    I feel like making a game just to use them, If and when I do I'll be sure to credit you, Thanks for posting these...

    dimakoles said

    6. "What is next? How Ashley can check am I pirate or not?"

    Answer: He reads Your forum posts...

  • Sorry for delayed response, glad you got it figured...

  • Oh I like the snowball shadow too, helps bring it to ground better...

  • MrFrettz Yes that is much better, I think you have it about right there, certainly adds a layer to the gameplay,does not feels as fire and forget, you have to focus more on a single opponent, how do you think it works?