Pixel perfick's Forum Posts

  • I am not the only one suggesting it is not required...

    The O.P asked to be able to get the scale of a sprite, this is possible with the suggestion I posted, I did not say it was the definitive answer to deal with all situations.

    I do concede that being able to set the scale without being able to manipulate the result directly is odd, so maybe you have a point.

    either remove set scale or add get scale, probably makes more sense.

  • Good game, level 5 was borderline impossible until you realized the before unused mechanic, so an introduction to that earlier would help, but yeah an acceptable challenge...

    The collision detection was more annoying to be honest...Grrr

  • I would say convoluted is having two conditions for the same thing...

    An objects size is it's scale, beyond 1:1 if you want to know an objects "scale" compare the scale of the layer it is on...

    nothing to do with Z order...

    There are enough confused souls on these forums, do we need more?

  • This is unnecessary it can already be done with events...

    Place sprites you want to scale on a single layer, there is a compare layer scale condition...

  • Yeah sure, no problem...

  • Hi, sorry not been about, hope this explains better than written description...

    dl.dropboxusercontent.com/u/146573792/originjump.capx

    I used 8 direction for speed, take note of the origin points in the animation frames, with refinement it may do what you need...

  • Lol I think you just created a new genre there...

    Sounds like a sound idea, has a board, sounds like some strategy involved...

    Strategy / board game...Maybe? phew that was tough... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If you can't think of a use for it in your game, chances are you don't need to use it, it is an optimized way to display same sized tiles...

    Its just a different way to use tiled backgrounds sometimes more suitable than standard tiled backgrounds, sometimes not, perfectly possible to make any game without it...

  • Thanks for looking into this, although My game does not use either turret or line of sight, I am hopeful an on off toggle can be added...

  • Bullet behavior uses Delta time to determine number of pixels moved per tick, resulting in a constant speed in fluctuating framerate conditions

    So depending on your game you have to decide if you want smooth looking or accurate per pixel positioning...

  • HTML5 browser and mobile games will get faster sure, but so will the cutting edge and HTML5/mobile based games will always be behind...

    It's always been that way, and always will...

    You can't fit a dedicated �300.00 video card in a mobile device that sells for �300.00 period.

  • lennaert You say you disagree? it sounds like you agree...

    I did not say more exporters is the right choice, it's just My take on the situation...

    The lack of an official Scirra mobile exporter is a major omission from C2 only recently ludei's apparent distancing from C2 support has shown how relying on third parties is highly risky, in the past we had awesomium, another let down, now all hopes are pinned on crosswalk...

  • You could add a condition to your key input...

    player health >0   >move player

    on key pressed

    would disabling collision on the player not allow him to just drop through the platform?

  • C2 is banging on three years old, I get the feeling there is some justified frustration about the lack of a "killer app" more exporters makes that more possible...

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  • STARTECHSTUDIOS Thanks for putting that up, not had chance myself, we will see if anything comes from it...

    "the majority of users say there is a big improvement"

    If that is the case, why are they not posting on this thread? that was my initial question...