piranha305's Forum Posts

  • Here is a version with bullet behavior, it still using ray cast to determine normal angle, if you did not want to you ray cast you would have to calculate the normal angle yourself at the time of impact. there should be some resources available out there calculate it.

    drive.google.com/file/d/1RyopXjzeYAg7KWKVv0yL4-YzbHpn_wqN/view

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can use Ray Cast and Normal Angle to get the desired effect, not sure if it fits 100% what your doing though.

    https://drive.google.com/file/d/15mQsWlfcPAqRPuhylynkbWMgLtnl92d9/view?usp=sharing

  • Yeah you can edit directly in the tab, but it lacks lot of the features of a fully fledged IDE like code completion, collapsble regions, linting... I would use a different editor and just import, it's one of the areas that needs some improvement for sure ..

  • at the time of reading those values they are still undefined peerjs has callbacks for when those connection's get established, after that happens that data will be available, check out the example c3p file below

    drive.google.com/file/d/1RoioT-SNA913oF_6-uikaz9Duviv3WBb/view

  • Thank you guys for playing and for the great feedback

    Mikal You gave me a really good idea, where I can add different traits to different players, and one of them for the quarterback could be something like perception, and leave the paths on the field, another one could be the same thing but reveal the defense AI...

    jobel Yeah on mobile its pretty small I have bee experimenting with increasing the layout scale based on the ratio for device width and device height, but have not gotten a result I have committed to yet.

  • If the cards are in a family you can use family.ObjectTypeName and store that.. then you can create by name and pass that in

  • Thanks for playing and thanks for the great feedback.. they are def slow

  • Hey guys, Tiny-Football is a pixel-art (tiny) mobile american football game that I am currently developing during my free time. I am currently in the early stages of development. there are a lot of features I want to add to the game, to make it a great football experience. I will be pushing my builds out as i make the game on itch.io to maximize the amount of feedback I get. you can play the game here on itch.io.

    Please leave any feedback you have so I can better improve the game. I will update this post, when I publish new builds and there will be an accompanying devlog.

  • I normally add extra functions to the instance (but only if its related to the instance), but if the stuff your doing is not related to the instance, I would just include another JavaScript file (module) that gets loaded with the plugin. you can add extra files in the "third party file tab" (I need to rename that to extra file). I am not sure what other approach people take, I have not really needed to do this much.

  • I will work on this today Mikal

  • that looks so dope!

  • adding "wait 0 seconds" after the creation of the root object lets me pick the children in subevents

    but should the children instances getting created be treated like the root? and be picked in the creation action?

  • Ashley

    when using the create object action and checking the create hierarchy option, will this pick all the instances of the scene graph in the current action block, that have just been created?

    atm this does not seem to be the behavior. but is this something you guys have considered for the creation of these nested objects?

    also doing the picking manually in subevents does not work either

  • shepherdgames I had some videos at some point, but they got deleted, there is no other documentation on using c3ide beside the docs that were provided, most of the stuff you need for the SDK is going to be in scirra docs. you can also drag in existing c3addon and it try's to parse them, so you can see how they are constructed, apart from that there is not much else, is there something specific that's not mentioned in the docs? that might help?