So what I am trying to do is a save a canvas snapshot using the Snapshot canvas, on a subset of the game view, in the game I created a guide object to encompass the section of the screen I want to snapshot,
so the snap canvas action looks like this
The problem is the game i am working on is low rez, so when the game is full screen, it's only capturing a small portion of the screen based on CanvasDeviceWidth and CanvasDeviceHeight, is there some way to convert to the sprite width/height to the device width height