pinpinteam's Forum Posts

  • 8 posts
  • I have more info:

    It's a game first build with construct 2 and then directly imported on Construct 3

    It's look like Silviu issue construct.net/forum/construct-3/general-discussion-7/white-screen-for-old-game-135926

  • I get a blank screen at launch on Samung devices using Android 7.0 (S6 edge, j7)

    Game was built with Construct3 r104

    Here the log from adb

    06-26 10:03:23.060 W/AdvertisingIdClient( 7616): java.lang.SecurityException: MODE_WORLD_READABLE no longer supported 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at android.app.ContextImpl.checkMode(ContextImpl.java:2348) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at android.app.ContextImpl.getSharedPreferences(ContextImpl.java:383) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at android.app.ContextImpl.getSharedPreferences(ContextImpl.java:378) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at com.google.android.gms.ads.identifier.AdvertisingIdClient.getAdvertisingIdInfo(Unknown Source) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.lang.reflect.Method.invoke(Native Method) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.AdvertisingInfoReflectionStrategy.getInfo(SourceFile:106) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.AdvertisingInfoReflectionStrategy.isLimitAdTrackingEnabled(SourceFile:91) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.AdvertisingInfoReflectionStrategy.getAdvertisingInfo(SourceFile:66) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.AdvertisingInfoProvider.getAdvertisingInfoFromStrategies(SourceFile:118) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.AdvertisingInfoProvider.getAdvertisingInfo(SourceFile:57) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.IdManager.getAdvertisingInfo(SourceFile:301) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.common.IdManager.getAdvertisingId(SourceFile:324) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.settings.Settings.initialize(SourceFile:92) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.Onboarding.retrieveSettingsData(SourceFile:123) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.Onboarding.doInBackground(SourceFile:99) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.Onboarding.doInBackground(SourceFile:45) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.InitializationTask.doInBackground(SourceFile:63) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.InitializationTask.doInBackground(SourceFile:28) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at io.fabric.sdk.android.services.concurrency.AsyncTask$2.call(SourceFile:311) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.util.concurrent.FutureTask.run(FutureTask.java:237) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:428) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.util.concurrent.FutureTask.run(FutureTask.java:237) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607) 06-26 10:03:23.060 W/AdvertisingIdClient( 7616):        at java.lang.Thread.run(Thread.java:762)

    Do you have any idea how to fix this?

  • Hi!

    We are Pinpin Team. A game studio based in France created back in 2008.

    We already released lots of mobile games such Pyro Jump series (more than 4 million downloads), Vikings: an Archer's Journey.

    Our games are often featured by Apple.

    We started creating games with Adobe Flash, then move to Unity and then we discovered Construct 2 thanks to an employee.

    We now use both Unity and Construct 3. Construct is mainly used to prototype 2D games really fast!

    I hope you'll try our games available on App Store and Google Play/

    Cheers!

  • Thanks rhg1968 I'm sure it will help

    As far as I'm concern Ashley basically I'd like to access:

    • native iOS framework such as haptic engine. (feedbackGenerator)
    • And access Facebook Core SDK to log custom event with FacebookEvent on iOS (client needs)

    As far as I understand I need to communicate with a Cordova plugin. It seems it's what you did with Game Center plugin for example, isn't it?

    I didn't see in example how to achieve this. Maybe I missed it.

  • Same here.

    I'd like to create plugin interacting with native SDK and it's hard to know where to start. That's why I'd like to access some build-in plugin too.

    I hope it will change in future.

  • I agree. Math expressions shouldn't be translated. Moreover translations are weird and doesn't feel natural.

    If you really want to translate why not use Microsoft translation for Excel cyann.net/2010/08/29/traduc ... h-english/

    Even those aren't really natural. At least they are used by french speaking people. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink" />

    We are used to this english expressions on our calculator at school for example.

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  • We'd like this feature too. But not only for login. We'd like to access Facebook Core SDK too with event login.

  • 8 posts