pilpgam's Forum Posts

  • May be you can look about "set angle". Try to set your character angle when jump.

    Well.. It depends on your character movement type, is it using bullet behavior ? a platformer behavior? or may be physics behavior with force/impulse, etc.

  • This should work.

    https://www.wackytoaster.at/parachute/physicsCatapultTemplate2.c3p

    Thanks man for the reply.. I will try.. but I still need to "prevent rotation" all the time the object move.. even collision with ground/ landed, it will move and face right or left.

    Thank you very much

  • Android Application ID

    You can get this ID in your AdMob panel, usually 1 Application ID can contain several Ads ID

    IOS Application ID

    I have no idea about IOS, never play aroud in that fancy stuff :) sorry cant help..

    maybe you can just googling about it :)

    Publisher ID

    I am not so sure about this, maybe something related to IOS Application ID.

    Note : AdMob also provide Publisher ID, but somehow I think it doesnt needed to define in current MobileAdvert plugins. Maybe will implemented in future ?

    Actually there is a lot of similar thread that discuss about MobileAdvert, maybe you can search about it ? :) Good luck..

  • Hi,

    Sorry for the thread title which confusing :(

    basically I am learning about physics, and I play around with Physics Catapult template

    default

    This is not a problem if the object is symmetric like sphere or an arrow. but when the object is a character with "face", that could be look weird (especially I need to turn on the "prevent rotation" check box).

    I want the object facing down when falling down, and facing up when going up.

    This .c3p is what I change : modified

    well, the change work when the object "in the air" really look like what I need, but when the object hit floor (immoveable), the object start blinking all the time.. although I use "impulse" not "force".. I need the object periodically slow down and stop when hit floor..

    Is there any other effective way to do this ? Most of the physics shoot tutorial using symmetric object.. I can't found one that look like what I try to achieve.

    Anyone with awesome idea to share ? Thanks in advance

  • LINK

  • Maybe you already add its plugins to the project or dragged in subfolder ?

    and I think maybe your thread title missleading :)

  • Maybe :

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  • maybe..

  • Hi :)

    I think that need a "pin behavior" or "physics behavior" between 2 object.

    There is a couple physics and pin example between 2 or more object which related each other

    such as "Physics: Distance joint" in Editor > Intermediate Examples

    I hope you can find something you need there :)

    maybe :

    2 ball object, pinned on the both side of an invisible bar object

    make the bar object rotate

  • Well.. need more information, such as what is your player type ? :)

    I assume it is a platformer..

    This is not the best way to implement. There is a lot of thing need to be consider, like how many type of enemy character, it need to be define as one family, so we can code the collision to the family and it will affect all enemy.

    There is tons of tutorial in editor screen or in Scirra youtube that explain much. Please check it out :)

    here is what I can do for you right now, I hope this can explain the concept a lil bit. Good luck :)

    Check it out :

  • What I mean is I already have a scoring system where my character collides with an object it adds to a counter. I wanna know how to have that counter reset to 0 after reaching 100, as well as rewarding the player with an extra life. I have a life counter just don't understand what event I need to use to start adding to the life counter. Thanks everyone!

    Maybe you can try :

    when "character collides with an object it adds to a counter"

    Add a sub event System Compare variable counter "equal to" 100 -> then Set counter to 0 (or do whatever you want, reward extra life by adding something to life variable)

    Sorry If I misunderstanding what you need.. probably you can share some part of event or code here :)

  • Thanks for the tip i will try this out.

    You are welcome. Good luck :)

    would you be able to look at my game and tell me how to fix some of my problems.

    Well.. I am also a new comer, still learning, I am not an expert in Construct..

    I learn a lot of things from this forum community..

    If that is not a confidential project, maybe you can screenshot the event and share it here, or share the download link of your .c3p file

    The enemy keep going through the walls and my character doesn't react when the enemy collide with it

    Thats can be a lot of posibility, you need to provide more information such as the enemy behavior, is it a normal "bullet" movement behavior in the enemy object or anything else like physics behavior,

    Do you add "solid" behavior on the walls object ?

    About the reaction in you character, may be you need to check the event when you set "on collision" between character and enemy

  • You guys OddConfection dop2000 are awesome! :)

    Really help me to understand the concept... Thank you very much :)

    I tried it on Physics Catapult template.. looks nice !

  • Hi,

    Actually I dont know the exact word to describe, so I call it "long tail" :)

    It is like rocket fire effect, flying fairy sparkling, or the "whooossh" behind fast moving object

    There is super awesome game "The Next Penelope" made wih Construct that describe more or less.

    scirra.com/construct2/games/the-next-penelope

    The "tail" effect behind the car when moving.

    I tried use particle object, but It doesnt look close, especially the cone shape become bigger at the end

    Anyone has idea how to achive this ?