pillaystation's Forum Posts

  • How do you access images from another layout? For example if I have layout 1 and I put an image of a ball in layout 2... how do I access the image of the ball from layout 2 to layout 1?...how do I create objects from another layout?Unless I am probably not understanding it right...

  • it says I ran out of video memory and I can't run the game...some people suggested to not use as many textures or to use smaller ones....the only problem it is important to have the many larger textures because it's a huge part of the game.

    Do you guys have any suggestions like loading screens or databases or making some plugin so it can handle the video memory. It's only a 5 minute video game so I think it should be possible.

  • aaaah so close! it was a successful build but after the build was created I still couldn't find the csx file. I think I picked debug in the drop down menu but nothing happened what do I do? how do you set it up so it generates a csx file? i used visual studio 2010 by the way.

  • sorry i'm a little lost..i noticed that my plugins in my construct classic plugins folder are all csx files. When I make the plugin do i make it as a csx file? or do I make it in the same format as the plugins folder at sourceforge.net/p/construct/code/HEAD/tree

    for example in the "plugins folder" of sourceforge.net/p/construct/code/HEAD/tree if you look inside the "3d box" folder the ACE Table.cpp is on top and Actions.cpp is second Conditions.cpp is third etc...

    do I make a plugin in this format or do I make a csx file because all my construct classic plugins are csx files?

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  • it looks like the template Template Win32 VC8-9 Static and Template MFC VC6-8 Static are already in the sdk directory. Did you mean the template in the ide folder?

  • I'm a little confused how to make a plugin in construct classic?

    I heard I'm supposed to download the sdk folder and common folders from this website:

    sourceforge.net/p/construct/code/HEAD/tree

    do I download every single file from the sdk folder and common folder individually? or is there is a faster way to do it?

    also after I download it do I follow the structure of the plugins at this website(how its coded what type of files are in the folder) sourceforge.net/p/construct/code/HEAD/tree

    I also heard if I wanted to make a plugin using audio or graphics I need to download the directX sdk? what version do I download?and what year (2015,2014..etc??)

  • When I put in the 3d object it works but I am not sure how to put on a texture. I went to front face-> edit but when i put an image it doesnt really do what I want it to do. I used blender to make the 3d object but I didnt use a texture. Should I mount a texture on blender and the export it to construct? or do I have to do something else?

  • can someone help with this?

  • the cube and everything in blender works now....but only if i use it in YOUR project....my project doesn't work

    https://www.dropbox.com/sh/jiz8u9wwi80j72w/AABCCPW0YiYcxfXNJNraz794a?dl=0

  • it works perfectly fine now for your diver.... but when i try to put in a cube from blender it doesnt work. I put it in a separate folder and use the same path that you did .\Models\cube.obj (i put the cube in the same models folder and the .cap is outside the folder)

  • hmm.. im not a programming whiz so im not quite sure how the "rotatating models" work and the "3d objects" doesnt react to the left and right arrow keys...the one where the question mark boxes move towards you...the 3d boxes work fine but i dont know if the 3d objects are working right to be honest.

    besides photoshop...do you know any other programs that you can make 3d objects that will work with construct classic

  • i used a software called blender to make a 3d object and i exported it as .obj but when i used the path C:\Users\Akash\Videos\Video games\cube.obj

    and nothing happens...why?

  • https://www.dropbox.com/s/rvwmzqjoeehxgn1/boss%20song.wav?dl=0

    how did you export without pause at the end?? it works PERFECTLY in lmms but it doesn't export properly why??

  • I use lmms for my music software and it loops PERFECTLY in lmms but in construct classic there is a pause in the loop(i use .wav file). I put "load resource" and "play channel" but it isn't seamless. someone said to use "cache directory" or "cache file". I don't quite know how to use "cache directory" and when I use "cache file" it doesn't work...maybe i'm doing it wrong??

    I think someone also said to put system timescale to normal every tick and it will solve the problem..but it didn't work for me.....

  • if that was the case I wouldn't have posted the topic in this forum... on start of layout i put "autoplay resource from file (loop)" and it doesn't transition to another layout