pillaystation's Forum Posts

  • https://www.dropbox.com/s/rtl0gfqbl83z8n8/SOMEONE%27S%20CELLULAR%20AUTOMATA.cap?dl=0

    Someone made this procedural programming demo(I forgot his name) but I want to make it so I can press a button and a new level will be generated procedurally(right now it only makes a new level if you close the application and start a new one). I DON'T want to close the game then run a new game to generate a new level. I tried to use B is Pressed-->Go To Layout "Layout 1" but it doesn't come out right.

    I can't really read the programming very well to be honest....so I don't think any tips will help but if you can upload a .cap it would help a lot thanks!

  • I tried to load a layout but in only appears for a split second and then the whole screen goes white...

    All the other layouts work fine though.

    This problem has been happening quite a lot but it happens randomly (the objects look invisible but they do exist) I DID NOT use toggle invisibility at all! i checked thousands of times.

    If I make an event like on any key pressed->Go to layout "layout"

    this works fine! but I don't have to do this for the other layouts...it loads properly without this event.

  • it says a newer version is already installed and when I included the dlls it says it is unable to start correctly (0xc000007b). Click Ok to close the application

  • I was trying to download construct on my laptop but it says d3dx9_39.dll is missing from your computer. Try re-installing the program to fix the problem. I tried re-installing it multiple times but it never happened.

  • I've looked at python scripting in Construct Engineering but usually the event system had a much easier way of doing things...so python scripting was redundant in some situations...and the ones that were useful were too complicated for me...

    can someone whip up a quick example that's fairly simple but can NOT be done using the event system? 2-3 examples would be nice actually

  • this works perfectly...but for some reason I can't do the same thing with an array..I used TRIAL.SetText(str(Array))

  • I have been messing around in python but I don't know how to to make the sets work it looks like this

    list=[1,2,3,4,5]
    TRIAL.SetText(set(list))
    [/code:26u512of]
    
    ...TRIAL is the name of the text....it doesn't work with frozenset either...nothing appears
    [code:26u512of]
    list=[1,2,3,4,5]
    TRIAL.SetText(frozenset(list))
    [/code:26u512of]
    
    I've noticed there's a lot of things I can't put in .SetText....is there a way around this? It will help me learn how to apply python in construct
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  • thanks. I'm curious how I would modify the source code. I have already downloaded it on source forge but I don't know what file to modify...I was thinking it would be in the Runtime folder and I would have to modify on of the CDisplay files to disable clearing but this is a VERY wild guess...I can't read c++ very well...so I wouldn't know.

    I haven't done much with layers...after I create another layer...what would I do?

  • when I use "grab layout" do I chose before drawing or after drawing?...I can't get it to work using any of the options.Do you have an example? I looked in the forums on this but I still can't understand...

  • Yes this was intentional....when I said I used html...this has nothing to do with construct2....I was just giving an example of how I did that smearing effect in a game aside from using the game engine construct(I just used a text editor and html and the smearing effect worked).

  • I want to make a smear effect like they show in this video

    at around 6:10. but I don't know how to make it so it doesn't clear the last frame.

    I did this in a html game by just removing the canvas(it did that smearing effect)....but if I try to get rid of the canvas in construct it just goes black(it doesn't do that smearing)....

  • Is it possible to create your own visual effects and put it in construct classic? also can you re-program the shaders that are already in construct classic? I was wondering because sometimes I want to use a lot of shaders(10-12) but it lags the computer drastically. Would it be possible to re-program them so the game can handle (10-20) shaders at a time? or to create your own shader to get the effect you want?

  • do you think you can make a quick example so I can see it?...sorry I can't visualize this for some reason...or maybe I'm thinking too much...

  • My game lags very frequently and the main reason is usually the shaders....even if I I use 1 or 2 shaders on an object the game slows down drastically. I was wondering if there was a way to handle this?

    Also the game also lags when there are many objects in the screen as well. I know this makes sense logically but if there's any advice that can reduce that lag...it would be greatly appreciated.

  • I'm not sure how to load the texture in to vram....after I create the object in the other layout...then what do I do?