PePPo's Forum Posts

  • Ashley

    with r188, it's working if i run the .exe in the win64 directory (i've win7 x64)

    there's only a little problem, 1 layout of my project appear vertically stretched, but not all layers of the project.

    do you have any idea why this happens?

  • Ashley

    same results with beta driver..

    i'm stuck with r183 then :any advice will be appreciated, thanks.

  • Ashley

    installing now beta driver (catalyst 14.9.2), i'll tell you if something change.

  • Ashley

    same problem on r187. tried also moving old node webkit directory in the new (Program Files\NodeWebkitForC2) but with no solution.

    Maybe it's something related to exportation?

    back to r183...

  • Lunatrap thanks a lot!

    Now, using r183, it works like a charm thanks again!

  • Ashley do you know how to load the project in the old r183?

  • Ashley just checked, ati catalyst 14.9 installed. do you advice to install beta driver? it's strange that with the same driver the r183 worked flawlessly :\

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  • Ashley : no, does not appear anything. black window and after few seconds windows tell me app has stopped working.

    a little hint i've just found: turning off webGL, the game starts, so can be a webGL problem?

  • yes, directx installed :\</p>

  • Since r184 I've a "little" problem about loading a game after exporting it with node webkit.

    I export the project, click on the .exe, the usually black window of node webkit appears but after few seconds windows (7 x64) tell me the .exe has stopped working. I thought was a little bug of r184 and waited for r185 but the problem is still there. I'm exporting without png compression and without minifying the script and leaving all the node webkit options at default (single instance, win frame and resizable).

    Anyone had the same problem? Ashley any advice? I didn't filed a bug report 'cause I didn't think it's project-related. (the preview in chrome works flawlessly)

  • thanks everybody for the help. Similar to LittleStain, I made an array with all sound tags and change volume using 'For Each element' of the array.

    Tekniko I think you're wrong (in part) because in the Audio section of the manual you can read this: 'Multiple sounds can also play at once using the same tag. In this case actions like Set Volume affect all the sounds playing with that tag' , and that's what I'd like to achieve. Futhermore I can't decrease master volume without affecting BGM volume so it's useless to my purpose.

    Again, thanks to everybody for the help and I think Ashley can close the topic

  • LittleStain : great idea, but it doesn't work.

    Example: 2 sounds with similar tag

    1) fly.mp3 ("sfx_fly")

    2) death.mp3 ("sfx_death")

    when I need to set volume, the action is "Set (tag) volume to (value)"

    so I can't say "Set (first 3 char of.... ??? ) volume to 5"

    because tags are not variables I have access to.

    Maybe I'm wrong, so I hope anyone can help me about this :\</p>

  • Thanks, but I'd like to keep the same tag on all sounds, so I can use a slider to increase/decrease volume by tag.

    Otherwise I'm forced to write lots of action only to change volume of sounds one by one :

    Maybe tags accept wildcard like * ?

  • I'd like to know if it's possible to stop a sound without using its tag because it's used in other sounds.

    I've multiple sounds with "sfx" tag, so I can increase or decrease the volume using "sfx" tag, but in some situation I'd like

    to stop 1 sound only.

    Example: a mosquito flying and looping sound "fly.ogg" with "sfx" tag. it dies and I need to stop "fly.ogg" and play "death.ogg",

    both sounds having "sfx" tag.

    Is there a way to accomplish this task? Or I need to wait for multiple tags/audio families from Ashley?

    Thanks in advance, and forgive me for my bad english.

  • onur , thanks :) I'll tell to the designer of your comment. I'm sure he'll appreciate it!