pennaneac's Forum Posts

  • 7 posts
  • jayderyu 10 days

    Arima i can't (('for the moment')) discuss openly of this game > Copyright (.-'_'-.)

    but yes it is a side scrolling shooter, 2d style, fals 3d.

    i can't do this (bullet behavior to make them move at different speeds to emulate having tons of layers with parallax instead.)

    it is impossible i use parallax like this : layer 1 mask, layer 2 objects, leyer 3 mask, layer 4 objects, ...

    (it is not really like that but it is more simple to explain) parallax are graphic decoy, some objets are in layers 2 4 6 8 ...

    mask (graphic elements for decoration) 1 3 5 7 ... and it is only the front, in the back we have parallax too, and more.

    This game is a Very hard one.

  • ashley i have send you something lighter on :

    it is a link with a -light- capx to download - and a link to see a graphic stress test of what we doing/going.

    and whith this Light one we have the same bugs. On 3 computers. So it is not our hardware.

    by the way i "think" it is possible to manage in +/- 100 layers but under ... very harder.

    i can't send you P.M. (i d'ont know why)

    the specs of my computer are : 2gb graphic card - 12 gb ram - win 7 64bit - all up to date.

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  • Wrangler so sorry about that, perhaps i don't have the good words, you are right ! apologize !

    19 hours for nothing, it is a long waste of time, i was tired. Sorry again.

    IT IS A GOOD EDITOR so why when i test on Construct classic IT IS PERFECT and on C2 it is not working corectly ?

    this is the same code the same graphics the same evrything.

  • sqiddster > STOP THAT !

    if i want do 1000 layers with multiscolling it is a choice go to see Soldner X or Sturmwind or Shadow complex

    and perhaps you see what i mean.

    A multiscrolling game have at minimum 2 layers in Z mario have 2 for exemple when you want quality the minimum is 12 to 18. Multiply 18 x 5 elements per layers to obtain high animations you obtain 90 and it is only the backdrop. After you need elements and interaction and more and more and more so if you want to do a low graphic game it is your choice not ours.

    shaircast > high quality graphic do not mean blockbuster. i never say that i don't think that. please don't talk for me. BUT you are absolutly right

    real game makes people impressed, touched, and hooked. do a large amount of graphic in a game ... i d know what is bad on this.

    i repeat my answer : direct X and Open GL (this time i dont forget on C2 a day Or Never ??

  • all > yes opengl sorry sorry sorry my mistake it was late.

    Silverforce > To complex to make 2d games but yes powerfull.

    blurymind > thanks for the news (your last links)

    TGeorgeMihai > open gl .my mistake.

    205 Layers yes and it is a minimum for a complex game with high quality graphics with multiscolling

    free version can't reveal the real potential of the software

    Ashley > Can i send you a file ? and you execute it, you see we have skipped frames and because of that it is not 100% fluid.

  • Hi, i do vidéo games for living about 20 years now.

    Sorry for my engligh in advance.

    After only 10 days on C2 we see the limits.

    A *REAL GAME NEED :

    A) Direct X & Open GL export (engine)

    B) Repertory in layer tab (i have at this moment 205 layers its ridiculous !) Using repertory can help us all to arrange our elements.

    C) Choose or NOT CHOOSE if you want JS as main engine (small game) OR D.X. + open GL (Big game)

    D) TAG in dev (i mean, when you have a screen of 500000 long you need TAG for jump at the keypoint of your gameplay)

    E) Stability when you press EXECUTE, at this moment JS is simply not stable and HTML5 is the most horrible engine for stability !

    Open GL = Doing games with high compatibility in PC / MAC / LINUX / ""XBOX LIVE / PS LIVE""

    WITHOUT = Apple store, web store at best.

    Direct X = windows support > we need it to do test.

    AND THATS ALL !

    For the moment we do a Preview Game in Construct CLASSIC because we can see a DX export without MANY BUGS and have REAL exemple

    of what we can have, at end. But when we reach 40% of the game design/dev, we stop, and we do a deal with edition company

    to RE BUILD our game in a real multisuport platfrom engine using C++/DX . . .

    *Real Game : not a 1985 game, a copy of a mastersytem game, or dodle jump, an aéra game with small limits.

    TO BE CLEAR :

    ADD DIRECT X & Open GL IN CONSTRUC2 AND WE CAN MAKE BIG VIDEO GAMES

    (Import CC DX EXPORT ON C2 it is a good start) or it is only for html 5 and android platforms ?

  • Hi, i do vidéo games for living about 20 years now.

    Sorry for my engligh in advance.

    After only 10 days on C2 we see the limits.

    A *REAL GAME NEED :

    A) Direct X export (engine)

    B) Repertory in layer tab (i have at this moment 205 layers its ridiculous !)

    C) Choose or NOT CHOOSE if you want JS as main engine (small game) OR D.X. (Big game)

    D) TAG in dev (i mean, when you have a screen of 500000 long you need TAG for jump at the keypoint of your gameplay)

    E) Stability when you press EXECUTE, at this moment JS is simply not stable and HTML5 is the most horrible engine for stability !

    Direct X = Doing a game with high compatibility in PC / MAC / LINUX / XBOX LIVE / PS LIVE

    WITHOUT = Apple store, web store at best !

    AND THATS ALL !

    For the moment we do a Preview Game in Construct CLASSIC because we can see a DX export without MANY BUGS and have REAL exemple

    of what we can have, at end. But when we reach 40% of the game design/dev, we stop, and we do a deal with edition company

    to RE BUILD our game in a real multisuport platfrom engine using C++/DX . . .

    And simply destroy our CC files, beacause it is no use anymore !

    THIS IS STUPID AND NOT GOOD FOR SCIRRA, AT END, REAL COMPANY KNOW: SCIRRA WAS NOT PROFESSIONAL EDITOR AND DO TOY !

    THIS IS "AT BEST" WHAT CONSTRUCT AT THIS DAY CAN DO FOR YOU IF YOU WANT DO VIDEO GAME !

    *Real Game : not a 1985 game, a copy of a mastersytem game, or dodle jump, an aéra game with small limits.

    TO BE CLEAR :

    ADD DIRECT X IN CONSTRUC2 AND WE CAN MADE BIG VIDEO GAMES

    or BE HONEST AND SAY : it is only for html 5 and android platform !

    WE (ALL) don't have time to waste with weak software engine.

  • 7 posts