Oh wow, this is most impressive! Haven't played yet, certainly will, but some questions off the bat:
did you build this all on your own or with a team? How long did it take and did you work on it full-time?
I'm guessing you have a history with professional animation or art at least?
Congrats on pulling this off, really great achievement!
Hey! Thanks a lot! If you do play, be sure to tell me what you think, I'd love to hear your feedback!
I did build the "game" game parts on my own (art, script, design, sound effects, etc), but the soundtrack is done by Morusque, and the Steam integration was done with lots of help from Mad_Spy.
It took me close to three years: I started working on it in november 2013. If you're interested in the development history, I wrote a post about it here: http://www.indiedb.com/games/honey-rose ... honey-rose (and the development itself has been logged on TIGsource and tumblr, among other places). I worked full time most of the time - I tried taking commissions in parallel to sustain some form of income, but it was too low and the work too time consuming, in the end, I decided to bet what I had.
I do have an art background, but I never worked on animation on any kind of professional capacity before this project, in fact the whole reason I made it in the first place was to practice animating characters! I'm very glad it seems to have gone somewhere, and my aim is to make good use of everything I've learned in my next project, an action-platformer that'll use Construct 2 as well, I just love that engine! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":-D" title="Very Happy">