pedropss's Forum Posts

  • Hi, TELLES0808, I live in Brazil and I've spent a lot of my time since I acquired Construct 2 (I bought almost a year and a half ago in a promotion in Steam).

    Since I'm always having (weird) ideas, I've spent 500+ hours in Construct 2, doing tests, learning and fixing concepts.

    If you do want, we can go together and make online classes, from basic to complex, I've nothing to do and there is some concepts you can only identify, or by doing several conversions, or by images.

    My focus now are in multiplayer, I like new things, and I see people are doing things incredibly difficult for simple things (like using Syncing variables, that is pretty hard, than requests from host).

  • anyway, the computer doesn't understand that something is on screen or not, it just render everything and move the screen.

    I've experienced a problem with Multimedia Fusion 2, the game was 30000 x 30000, after the 12000 it got completely laggy, and I'd to do something like rendering.

    I don't know if you are going to experience that, but, if you do, do like I said.

    GTA V is a great example, the render in that game is fantastic, you can see far away and the detail/distance is perfect. Rockstar is a great developer.

  • Arima, I didn't mean that and I understand you, no problem. :3

  • Actually I've been trying to change completely the situations of Multiplayer.

    The Host -> Peer is simple, but very different.

    Everything you do is Peer -> Host -> Other Peers or Host -> Peers. But, if you code anything wrong, it will fail completely.

    Try the Chat first, then, proceed.

  • Only do a Global Variable.

    Do a right click in the Event Sheet, add a Global Variable, and you could check its value for the entire game.

    Hope it helps!

  • If you could provide some .capx with the problems in notes. But I think you could do some 2 layout game, I'll try to simplify for you.

    For not having "Lags" or Loading Screens, you could put a Layout as a repository, then, load only the first layout, leaving all the future Objects in the other, then, when the objects are going to spawn, put the browser to download them (or entire families) then create them.

    You also could put some "Demo Introductory" layout when the other is downloading background, after downloaded, the guy could play.

    I think the number 2 is better, since it requires no heavy and brute code.

  • Arima, he tried to help him. I'm Brazilian, I also speak two languages, we are here to help, aren't we?

    Willian, crie um "Every 1 Second", uma Global Variable, dê um valor inicial no "Start of Layout", e "Every 1 Second" coloque "Subtract from (...) 1 point". A cada 1 segundo ele tirará 1 do valor e ai está seu Countdown.

    I didn't want to sound rude, Arima, sorry if it seems that.

  • It depends totally in the rate you want quality/time.

    Both of them would be quite expensive, one of them would be right, and none of them would be very cheap, but, very trial.

    If you send some sketches of what you want (the description sound confused, since I've too English as not my mother's language) that could be discussed.

  • Somebody knows how yo make the apk smaller then?

  • Thanks for sharing.

    There's a blog post about it here :

    https://www.scirra.com/blog/133/introdu ... to-android

    Don't know if there's been others post before on this subject, or perhaps in the manual.

    But it's the opposite! I used to export in Crosswalk, but it's too heavy, the Cordova is easier.

    But I'm having trouble in the Permissions.

  • I've been using the Intel XDK to export my creations (since I'm an project Developer, I used to publish an app for equations useful in the College/High School) but it was too large the apk (18mb) for a few Images.

    Now in the Cordova Exporter I made it into 500kb! It's like dividing the file by 36!

    What do you guys think about that? And, maybe construct can pick up a plugin for this?

    Here is the site:

    https://cordova.apache.org/

  • Thanks!

    You posted on my topic,and if you need any help in coding this plugin I'd be in touch for helping.

    And so far, I've seen your work, and you're a very good and creative programmer.

  • Hi folks, I've been thinking in a new way to use Construct 2 with people you want to work. I would not create a topic without any purpose, so please, read until the end.

    One thing Construct must have to take the lead it's the shared Workspace, 2, or more, people working in the same project, testing and making without the need to pass the Save of your project. It would be a LAN workspace (because I think it's simplies, and Hamachi it's always there), and everything would be the same.

    For example, 2 people could work, one of them working in the first Layout, making the introduction, and testing, and the second one, working in the Game itself, the Game could only be completely tested when both of them stop making changes in it, besides, you can preview Layout per Layour like now.

    I've been working through multiplayer and it's actually simple, and no, absolutelly not, wasting of time, imagine the possibilities, the people who would buy it just to make a Game with a friend.

    And you, do you think it's going to work? Or it's to far away from it? Share your ideas!

  • I understand, but couldn't you just do an Example Capx without the Key ? LIke substituting for one expression "Here the key", it would help a lot.

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  • Some of you know that Gamejolt accepts indie games, the API of the Site is very interesting, and it's compatible with almost every platform, but, they only have Construct Classic made, and Construct 2 could be some of the principal tool for developers, so, I'm asking if someone could do a Plugin for the Gamejolt Community.

    Here is the API :

    http://gamejolt.com/api/doc/game

    Here is the List Explaining and Listing all pre-made API's that could be implemented to a PLugin :

    http://gamejolt.com/developers/achievements-new/